Topic - Scrooge: creating an illustration look

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I've been playing with creating a hand painted illustration look in Modo.

I'll post a series of images to show my process so far.

I've been scribbling ideas for the character for a long time now, not giving it too much thought, but letting it gestate at its own speed. I pasted together lots of these to provide a character sheet of sorts.

Message edited by Roger Nobs on 10/20/2012 - 10:33 AM

Here's the original sculpture made pretty roughly in Sculptris from two spheres. I love Sculptris for this as it is so quick and intuitive.
Here's the retopology in Modo 601.
Part of the impetus for this little project was to try out the new retopology tools. Really sweet!

I wanted originally to use the undivided mesh to get a really facetted hand-made look, but I've changed that since.
Here's an early test with the character already UVd and testing out using the cell edge shader.
I'd love to try the new NPR shader pack, but it's a bit rich for me.
Here's a quick test compositing the render of the painted character into an illustrated look. All the maps were painted in Modo and I have to say that I am very impressed with the new paint tool - really responsive and stable. I used Photoshop to enhance the texture maps with grunge and paint textures really quickly.
For the final comp I used a paper texture and a few more grunge layers with some adjustment layers.

The idea is to rig the character and do some animated tests composited in After Effects. I just have it in my mind to see an illustrated Scrooge come to life.
Very nice, Roger! Looks like you're getting what you're after.

Good to see you back! Was wondering if you were still working on the Troll animation......

;)


Chuck
Can´t wait to see moving tests.

Looks fantastic so far!
Chris and Chuck, thank you very much. I need to rig and make the morph maps first, and I still need to tweak the textures.
Keep pushing me! :)
wonderful to see a sketch look done right
Very nice indeed.
Love the sketches and the model too. I don't know why but for me the base of the character is similar to this tank (maybe because of his noose) :)

Hopefully it won't shoot! :p

But it's great, can't wait for the rig and animation!
He's looking great, Roger!
Bravo!
I think your concept work and the result are both perfect
Viewlexx, Savnac, Kemenyzol, Dale and StuartO, thanky ou very much for the words of encouragement.

Funny how things work out. I was searching for a book the other day and found a book of illustrations by the great Arthur Rackham Link to Rip Van Winkle Illustrations.

I suddenly realised that I had sort of had his work sloshing around at the back of my mind, and so now I have a very clear idea of where I am going with this. I have done some re-modeling on the cloths to make the contours more organic and dynamic, and repainted the maps. I've also been playing with bringing different render passes into After Effects to try to simulate the effect I am after. I'll post some more images soon along with the maps.

Here's the remodeled mesh, with an attempt to get a more natural organic sense of the cloth.
I thibk it needs just a bit more tweaking, and then I will take another look at the head and hands.
Getting closer with the look I'm after. I now need to rethink the hair and maybe model the hands a bit more.
Dare I add a turntable? This gallery feature is amazing, but I don't want to use up my quota.

Here's a turntable of the model so far.
Yep I bought a couple of A. Rackham books a few months ago so I share your appreciation. His work is so beautifully twisted but enchanting at the same time. And those muted colours!
Very very nice, love it!
Marvelous!

Really like it. If you have the NPR kit you should try making some sketchmaps from your drawings. Even without it you could create some textures from your hatchings and line art to map onto the model.
Lightshock_studio (love to find out your real name), Aric and Richard, thank you so much. That means a lot coming from you guys.
Richard, the NPR kit is too rich for me at the moment, but the built in cell edge render and some painted textures are beginning to work well. I think I can get the look I am after with some clever compositing of different passes. One thing that would be nice is to be able to render out a separate edge pass. Not mush trouble to just render with a white base shader overtop, though.
More progress soon.
Quote from StuartO :
Yep I bought a couple of A. Rackham books a few months ago so I share your appreciation. His work is so beautifully twisted but enchanting at the same time. And those muted colours!

I agree, Stuart. Those colours are what I really want to try to achieve in the final compositing.
Very nice work Roger.
Thanks Chris.

I've added an update to the gallery. Just a quick test to see if I can get that illustration look. I feel I'm getting close.
He now has a hat too.
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