Topic - Finished Modo Spider VFX

Hey guys, you might remember ye' old spider test I did for 601 beta. Well, here it is finally up on the big screen coming this Halloween movie film season. Couldn't talk about it back then but here are the final results, all 100% Modo. I guess Modo VFX being in the topic of choice lately, its a good a time as any!
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Youtube trailer:
http://www.youtube.com/watch?v=NBKqvv4IOZw

They are pretty short, but a great testament to what Modo can do. Even in early Beta.

a few Modo shots:
https://dl.dropbox.com/u/609150/TC_VFX_scene1_v001_.mov

https://dl.dropbox.com/u/609150/TC_VFX_scene2_v001_.mp4
Brrr... Looks great !
Looks great!
Can you tell us a bit about the workflow?
Did you create the topology of her face?
And if so, how did you match the movement?
How did you match the lighting?
Or was this comped in another app? Nuke? lol
Thanks.

Message edited by Robert Matichak on 10/5/2012 - 8:47 AM

you should talk more about this work, I think that your experience will add interest to Modo
Hey Guys, many thanks!

I created some basic geometry of her face from some side reference in other shots for some accuracy and added some simple joints. Tracked mostly to her nose and eyes which took a long time. I only needed the geometry for shadow casting and obscuring certain legs for a short period so it didn't have too be 100% accurate. Usually in a big budget film you may request some head scans which helps a lot but no such luck on this. Once that was pretty close to her movement I added some corrective morphs to the head to have it conform better and added transform deformers on the locations of trackers on her face (these were airbrushed out later) and once more tracked them so I could add some accurate skin deformation and not have legs sliding around. These locators would later be dynamically parented according to where each leg rested. If this sounds insane, it was! 8 legs x 3 spiders equal a lot of animation and keeping their sequence in line. It was all hand keyed BTW.

Lighting, just some trial and error and experience having done lots of these. unfortunately we got no HDRI or reference.

Let me know if you have any other questions!
Quote from EyelandArts :
Hey Guys, many thanks!

I created some basic geometry of her face from some side reference in other shots for some accuracy and added some simple joints. Tracked mostly to her nose and eyes which took a long time. I only needed the geometry for shadow casting and obscuring certain legs for a short period so it didn't have too be 100% accurate. Usually in a big budget film you may request some head scans which helps a lot but no such luck on this. Once that was pretty close to her movement I added some corrective morphs to the head to have it conform better and added transform deformers on the locations of trackers on her face (these were airbrushed out later) and once more tracked them so I could add some accurate skin deformation and not have legs sliding around. These locators would later be dynamically parented according to where each leg rested. If this sounds insane, it was! 8 legs x 3 spiders equal a lot of animation and keeping their sequence in line. It was all hand keyed BTW.

Lighting, just some trial and error and experience having done lots of these. unfortunately we got no HDRI or reference.

Let me know if you have any other questions!


Wow thats crazy! So when you say "Track" you mean manual key framing?
Was it all comped in Modo?
Btw, thanks for sharing!
Yep, all manually keyed. It would be nice to have a 2d tracker inside Modo but im sure that will come in time. The spiders were rendered separately with 2 separate shadows using the new pass layer system and several buffers for the main spider pass including reflection, specular and occlusion. Composited in Fusion although now looking into Nuke. Hopefully we will see some friendly promotions for Modo users :)
I do love Fusion though.
It sounds challenging given the hand tracking you had to do. I had to do something similar a couple of years ago where we had a nose replacement on an actor. The tracks we got sucked....big time...and it made the whole project a nightmare. But it was not rendered in modo.

This looks great BTW. Keep up the good work. It's good to see modo pixels in the movies. Hope this is just the beginning.
Looks really convincing. You did a great job.
 
  • BRAZIL / São Paulo
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Wow, fantastic!!!
This looks GREAT! And it was hand-keyed! Amazing!
Thanks guys, glad you liked it! Hope to have more like this up here soon.

ps. Whoa, I was just in St Pete yesterday, small world ;)

Message edited by EyelandArts on 10/9/2012 - 3:41 PM

Wow, great looking fx. But if a spider crawls over my eyes, i'd probably closed them:)
I also want to say thanks for sharing. The shots look completely real. Although I have to say there is 0% chance I will see this movie. I cannot stand this whole genre.
Amazing shots!
You show us the WIP? it's damn fun!
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