Topic - Incredible Mandelbulb 250.000.000 particle animation

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AWESOME!

250.000.000 particles mandelbulb!

Rendered with a custom Arnold plugin for Lightwave. Post in Fusion.

More info directly from author, Juanjo González.

EDIT: post was Fusion, not Nuke.

Cristóbal Vila
etereaestudios.com

Message edited by Eterea on 1/4/2013 - 1:19 PM

Nice. Dearly love multidimensional fractal slice visualizations and this one is especially sweet.

I feel like I've been under a rock, though. When did Arnold start getting relevant again?
Quote from Joshua Elliott :
When did Arnold start getting relevant again?


The Art of Rendering on FXGuide (look for Arnold – Solid Angle)

SolidAngle's Arnold Renderer at SIGGRAPH 2012 by Marcos Fajardo. Some examples at 1:48

Cristóbal Vila
etereaestudios.com
Ok, awesome. That entire fxguide article rocks, but especially the Arnold history section as pointed. I hope for that kind of efficiency for modo soon. Or maybe... 'MotoA'. =)
Animation is sweet, Arnold itself is even sweeter! Even tho I'm a Lightwave user too, knowing that Arnold connection is in the works makes me think in the same category as "Bugatti Veyeon is now 5% cheaper" kind of news. If you're not medium/big size studio then you can dream on about Arnold.
 
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I notice that the videos are made with LW in discovery mode - as in he doesn't own a LW license? Seems a little strange.

Also, since when can LW handle that many particles? I stopped using LW around 9.3 version and I remember how horrible LW's dynamic engine was. It would take forever to calculate even the most simple dynamic scenes (like a bouncing ball with soft deformations).

Also, the intense depth of field he added to the render in Nuke ruins the test in my opinion as it hides a lot of the mistakes that the renderer is making. Show us the raw render and let's see how well arnold holds up. Don't cloak it in a ton of blur.

EDIT - Nevermind. THIS answers all my questions...LW can't do that many particles!

Mandelbulb is an Arnold procedural object, it is a .dll procedural loaded and rendered at render time, particles never exist inside Layout itself, you can only see a cube with the bounding box of the procedural.

Arnold is a incredible brute force raytracer, designed for VFX and animation industry. It is very easy to setup, there is no complex parameters to adjust, only sampling level, and render always is clear without artifacts and of course doesn't need any kind of precomputation. It is fantastic

-Juanjo

Message edited by Marinello2003 on 1/4/2013 - 6:50 AM

Computers are awesome.
Quote from adrencg :
Computers are awesome.


As long as they don't have the apple logo attached somewhere on the chassis...;););)
I can't even find information on Arnold. I hear about it but when you go to the site you can't even get in.

I was just curious how much it costs.
Quote from chrono1081 :
I can't even find information on Arnold. I hear about it but when you go to the site you can't even get in.

I was just curious how much it costs.


As far as I'm concerned Arnold is individualy priced, it all depends on how many seats you're buying and probably few other factors,.
Mortlas like us- , frellancers, small studios can only dream about getting acces to it, it's been in Closed Beta for the past two years and I don't see any change on the horizon regarding that matter. I'm quite surprised that no-one created a bridge with Vray it's far more accessible and the learning resources are vast. It all seems to me like a proof of a concept, rather than early stage of a Business model.
Quote from Marinello2003 :
I notice that the videos are made with LW in discovery mode - as in he doesn't own a LW license? Seems a little strange.

Also, since when can LW handle that many particles? I stopped using LW around 9.3 version and I remember how horrible LW's dynamic engine was. It would take forever to calculate even the most simple dynamic scenes (like a bouncing ball with soft deformations).

Also, the intense depth of field he added to the render in Nuke ruins the test in my opinion as it hides a lot of the mistakes that the renderer is making. Show us the raw render and let's see how well arnold holds up. Don't cloak it in a ton of blur.




Hello folks,

Only a few words about this questions. DOF has been renderd by Arnold itself, in post I only add some color correction, vignetting, etc.

As you say this mandelbulb object is an Arnold procedural object, that is a object that is build at render time by Arnold using a .dll file. In LW you can manage this procedurals, animate it's parameteres or see the bounding box of the procedural. In the LW scene you can also light the scene or animate the camera, but Arnold only compute the particles while rendering, and LW never need to manage the 250 MParticles set.

Render an animated mandelbulb with particles is really complex because there is a lot of particle noise in the surface of the object. For this animation I average 8 images for each frame to avoid this particle flikering, but this is a problem of the object, not the render itself.

-Juanjo

Glad to see you around here, Juanjo!

And thanks for your detailed explanations.

Un abrazo :-)

Cristóbal Vila
etereaestudios.com
BTW, LW is in discovery mode because I use one of my render nodes (i7 SB quad 4.0 Ghz.) to record the video, and I dont put the dongle in this node. Arnold use it's own licensing server, and can work with LW in discovery mode if you don't need to save the scene :)

-Juanjo
 
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Im curious why you would waste your time making a LW plugin for a renderer that very few people can actually use? Why not take your incredible talents and put them to better use by making tools that people will/can actually take advantage of?

Why not develop some cool plugins for Modo that everyone can use?

Message edited by Marinello2003 on 1/4/2013 - 1:00 PM

Nice work Juan and good to see you around again! :) Also good work with the LW-> Octane plugin. I've been following the thread over there.

Marinello2003: Err maybe he needed the plugin for the people he works for or someone asked him to write it? No harm in showing something cool if there's no NDA with it. I'm sure when Arnold is released/out of closed beta there will be a good few people that will be asking for it (the plugin).
you can tell that DOF is in render because it is grainy. It was also graded in fusion, not nuke.

arnold node is €1000, min licences is 5, so they have manageable number of customers with small team they have. they do nice discount for bigger amounts.
Can't wait, Juan. Thanks for posting. Looks cool!
Quote from Marinello2003 :
Im curious why you would waste your time making a LW plugin for a renderer that very few people can actually use? Why not take your incredible talents and put them to better use by making tools that people will/can actually take advantage of?

Why not develop some cool plugins for Modo that everyone can use?




There are lots of us using Arnold currently :)
Quote from Fezz :

There are lots of us using Arnold currently :)

So you'll arrange for me to have a license then? :-p
Quote from Phungus :

So you'll arrange for me to have a license then? :-p



messiah:Studio has a subset of the Arnold render. If'n you're interested enough.

Modo|Messiah|3D-Coat

My Video Tutorials:
http://javisjones.com/products-services/videotraining/

Quote from Javis Jones :



messiah:Studio has a subset of the Arnold render. If'n you're interested enough.


the old arnold renderer - last time they shared code was 2003. since then they have gone different ways. new solid angle version is much better :)
Quote from Phungus :

So you'll arrange for me to have a license then? :-p


Nah, but it's pretty easy to get in the beta. More and more studios are getting seats of it, so it's not hard to get a chance to play with it.
Quote from Fezz :


Nah, but it's pretty easy to get in the beta. More and more studios are getting seats of it, so it's not hard to get a chance to play with it.

AFAIK, you need to buy at least five seats in order to get into the beta.

Has this changed recently?
Quote from Megalodon :

AFAIK, you need to buy at least five seats in order to get into the beta.

Has this changed recently?


Buying it removes the watermark, beta-testing is free.
Awesome! Love effects like this! Really hope the Lux particle system can handle lots of particles whilst maintaining interactivity.
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