Topic - "emReader v.0.988 beta" (Mootzoid's first plugin for Modo 601)

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Hey boys and gals,

A beta version of my very first plugin for Modo is released!

The plugin is called emReader and it is a procedural item that reads geometry file caches "on the fly".
Supported formats are:
- RealFlow .bin
- Wavefront .obj
- Softimage (Polygonizer) .emp2
- Mootzoid .mzd

A bit more information can be found on the emReader web page.

Here is the link to a video tutorial on Vimeo in which I demonstrate the usage of emReader:
emReader 0.98 (Modo) Tutorial 01 - Quick Walk Through

There is no online documentation yet, but the plugin is really straight forward to use and the above walk-through explains more or less everything one needs to know about emReader.

Cheers,
Eric

Note: the plugin is currently only available for Windows 64bit. OSX 64 bit will come later.

Message edited by Mootzoid on 7/18/2012 - 8:43 PM

Congratulations, looks like a great tool!
Excellent! Looks great Eric, so glad to have you working on modo plugins. And I see you are thinking of porting emPolygonizer as well, very exciting!
Thanks, guys!

Yes, I really hope the plugin will be of some use to those people who want to include stuff coming from other 3D apps (RealFlow, Softimage, Maya, etc.) into a Modo scene.

This was however only a "warm-up", there is more to come this year and the next plugin is most probably going to be my mesher emPolygonizer.

Cheers,
Eric
Plugin Power... Activate.
This is a super plugin.
Quote from Mootzoid :
Thanks, guys!

Yes, I really hope the plugin will be of some use to those people who want to include stuff coming from other 3D apps (RealFlow, Softimage, Maya, etc.) into a Modo scene.

This was however only a "warm-up", there is more to come this year and the next plugin is most probably going to be my mesher emPolygonizer.

Cheers,
Eric



Just LOVE the cloth tearing!!!
Awesome. :)

Love that is has motion blur as well!

-Matt
This is perfect for me, since I use almost all of Mootzoid's plugins in Softimage.

Oh, and for those not familiar with Eric's work as a plugin creator -- you're going to love it.

Message edited by adrencg on 7/18/2012 - 9:20 PM

Quote from Mootzoid :
Thanks, guys!

Yes, I really hope the plugin will be of some use to those people who want to include stuff coming from other 3D apps (RealFlow, Softimage, Maya, etc.) into a Modo scene.

This was however only a "warm-up", there is more to come this year and the next plugin is most probably going to be my mesher emPolygonizer.

Cheers,
Eric


thanks Eric. I brought some Softimage particles into Modo with a bin file, and found that Modo's render blobs were not usable for skinning(too slow performance). Looking forward to what you come up with.
hey adrencg, what an unexpected and nice surprise to meet you here!
Wow, that emPolygonizer stuff looks incredible!
Quote from Mootzoid :
hey adrencg, what an unexpected and nice surprise to meet you here!


Same to you. I've been transitioning to using Modo as a render engine for Softimage. Your presence can only help.

Later today or tomorrow, I'm going to post an emFlock animation rendered in Modo.

Message edited by adrencg on 7/18/2012 - 10:02 PM

Awsome, Mike, looking forward to it!
Wow, what a highly useful and amazing first and free modo plugin! Runs so smoothly too.

Thank you- we're looking forward to your future modo developments as well.
Man I am crazy excited about this stuff. A friend pointed me to your site this year and I was wishing you'd head to modo dev. I just happen to have just purchased Realflow which makes things even sweeter. I'm currently on OSX so I'm crossing my fingers that you have OSX development in mind at some point.

Regarding the actual plugin, it looks super cool. I love that you can animate the sequence over time, it means you could actually do time remapping with the obj sequence if needed directly within modo.

I'm not hyped on the path and file name copy/paste workflow. Couldn't this just be a direct select first object in the sequence type of interface? You could maintain the current method but have an alternate load first object of sequence type deal.

The Effects options are awesome. I've had to resort to displacement to do these kinds of post alterations, your methods seems to be faster and better. The thickness portion is insane.

Motion Blur?
Mind=Blown

Congrats

Yazan
Hm, maybe it would be interesting to load Modo lxo files too, even without animation. Imagen the power of having geometry that only loads on rendering !
Thanks a lot, everybody!
Here a few comments to your comments:

..first and free modo plugin..

Ah, not exactly. The beta is free, yes, but it will expire on August 10th. After that emReader will be a commercial product.

..not hyped on the path and file name copy/paste workflow..

I'm totally with you on this one! So why is there no browse button? He, he, simply because I didn't have time to figure out how to add a browse button to the property thing ;)

..it would be interesting to load Modo lxo files too..

Definitely a good idea! Especially because that would mean that it could also go the other way round: import lxo files into Softimage for example.
Future versions of emReader will support more formats. For example Softimage icecache format and Maya's nCache format. I am truely amazed about how many people use Modo together with one of the 'established' 3D packages in order to get the best of both worlds (Modo's modelling tools and awsome renderer for example).

A last thing: I just got an email from somebody asking me if he could try the beta of emReader. Perhaps I forgot to mention that you can download the current emReader beta as well as a RealFlow cache file sequence from my emReader web page.
Unfortunately the beta is only available for Windows 64 bit at the moment (I do not own a Mac), but it seems that a lot of you guys are on OSX, so I will see into getting myself a machine to compile an OSX version as well.

Cheers,
Eric
Hi Mootzoid,

Very nice.

I'm totally with you on this one! So why is there no browse button? He, he, simply because I didn't have time to figure out how to add a browse button to the property thing ;)

Along with a server for your 'item' you create a server exposing a new 'command'... like 'emReader.browsePath' for instance.
Then in your .cfg for that item's property sheet you add a 'control' that specifies 'cmd emReader.browsePath'.
You could have your command run the existing dialog related Lux commands in a command block (or individually) or run the given OS's folder browse dialog.

For instance you may have a channel on your item that indicates that the 'source' cache data comes from 'files' or from a 'named pipe' or tcpip port. If the later was selected then the basic_enable of the 'emReader.browsePath' command would notice this and return false where the modo frontend would automatically 'grey out' the 'browse' button. Cool eh?
But not as cool as your emReader item... that's really cool.


-Sy

Message edited by Synide on 7/19/2012 - 3:11 AM

Very cool looking Plugin.

Yes please on Mac version soon.
Nice results with motion blur. Very interesting. Good job.
Another vote for the OS X version here - and will be happy to buy this, given the price of your other plug-ins. Cannot wait for Polygonizer!

Q: How do you go about adding surfaces to to, say, RealFlow meshes. Do they stay with the mesh sequence throughout the animation?
Q: How do you go about adding surfaces to, say, RealFlow meshes. Do they stay with the mesh sequence throughout the animation?


One can think of emReader as a tool that simply reads and displays geometry files, similar as a picture reader simply reads and displays picture files.
So emReader does not add any surfaces, it just loads existing geometry.

Does that answer your question? I am not sure I fully understood what you meant, probably because I am too new to Modo.

Message edited by Mootzoid on 7/19/2012 - 12:13 PM

This is really awesome.

Just sayin'.
Hey guys,

There is a new beta of emReader available (version 0.99).

In the previous version was a little bug in the motion vectors.
This has been fixed.

Cheers,
Eric

Message edited by Mootzoid on 7/19/2012 - 4:13 PM

Quote from Mootzoid :


One can think of emReader as a tool that simply reads and displays geometry files, similar as a picture reader simply reads and displays picture files.
So emReader does not add any surfaces, it just loads existing geometry.

Does that answer your question? I am not sure I fully understood what you meant, probably because I am too new to Modo.


Yeah, I mean how do we apply a surface to one mesh and have that propagated to all of the meshes that get loaded in turn? I guess with modo, we can set a the base surface and have that used as each mesh is loaded in?

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