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Budapest
788 posts
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I'm using the "gameunit" unit system, and now when I move something in the UV view, the numeric interpretation of the transformation is confusing. Moving something half way up in UV shows up as moving the thing ~26 units. It kinda makes sense, since 1 meter is 53.3 units as it is now. Unfortunately that makes it very hard to perform precise movements. (In this case I should move stuff by 26.65 units.) Is there a workaround?
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8/4/2006 - 12:18 PM
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Budapest
788 posts
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Lux guys, could you comment on this? I really appreciate the effort, but at the moment this feature is not helping. Is there a chance to have it fixed before 203 (or 301)? (I have to decide whether we stay at metric units or move to the (otherwise) more comfortable gameunits.)
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8/8/2006 - 4:55 AM
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Budapest
788 posts
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If anyone's intersted, here is a lame workaround: each time you are going to manipulate UVs, switch to metric system, and then back to game units. This script toggles between the two:
-- lua ActUnitSystem = lxq("pref.value units.system ?") if ActUnitSystem[1] == "metric" then lx("pref.value units.system game") else lx("pref.value units.system metric") end
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8/8/2006 - 5:01 AM
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Darmstadt
1765 posts
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It sounds like a bug to me.
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8/8/2006 - 5:19 AM
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Budapest
788 posts
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I've just realised that modo worked always like this: while using the metric system the UV space is 1x1 meter. I never really thought about it until some weird numbers showed up. Anyway I buged it.
And sorry if I was harsh.
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8/8/2006 - 6:11 AM
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