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London, UK
118 posts
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Sweet update Brad!!!
It's the taking part that counts!
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5/12/2006 - 2:13 PM
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Plymouth, UK
667 posts
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YAY !!
Thanks Brad.
Have a great weekend, and try to get some rest in as well !
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5/12/2006 - 2:13 PM
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Houston, TX
187 posts
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YAY!!!
www.brainwavz.com
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5/12/2006 - 2:13 PM
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2 posts
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Awesome!!!
Message edited by Chris Timm on 5/12/2006 - 2:13 PM
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5/12/2006 - 2:13 PM
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Oxford, England
749 posts
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Yess.. Niceone *smile*
Twitter: leifm
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5/12/2006 - 2:14 PM
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Farmington NM
260 posts
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short and sweet i love it. sounds like every thing is going great. can't wait till i get my hands on modo
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5/12/2006 - 2:16 PM
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Milwaukee
794 posts
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Beautiful liquid/glass images. Love the lighting.
Alleluia! I see the light (at the end of the tunnel)! Amen Brother Brad. Amen.
And Happy Mothers day to all the Moms.
Dave
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5/12/2006 - 2:17 PM
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Washington, USA
3581 posts
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Saweeeett :)
--- 401 made me switch from Linux to OSX so i could use it. Guess i should be glad it didn't ask for more. :)
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5/12/2006 - 2:17 PM
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Edmonton, AB
968 posts
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great stuff.. really looking forward to working hi to low with the quad pen.. like Gwot is. Any clue as to what kinda polycounts 201 can work with in this manner.. to re-topo.. 300K polys? 1000K polys :)
www.kenfinlayson-art.com
www.kenfinlayson-art.com/misguidedTutorials.html
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5/12/2006 - 2:18 PM
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Germany, Planet Earth
1106 posts
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I read the name BREDEROCK... so the "Brand X" could be most likely Lightwave...
cool update, love it
...................................... one who tries can lose, one who doesn't try, has already lost
... my tech playground: playground.3d-m.de
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5/12/2006 - 2:22 PM
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Kensington, London
40 posts
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I honestly can't remember being this excited about a software release in a long, long time. To think that we're now talking weeks not months :-)
I hope when the RTM build clears QA and you send out the "come get it" emails that all the folks at modo go home, take the phones and email clients off the hook and spend some serious down time with friends, family or games consoles . BTW, any of the modo guys on XBox Live?
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5/12/2006 - 2:24 PM
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California
3687 posts
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Quote from Kenneth Finlayson : great stuff.. really looking forward to working hi to low with the quad pen.. like Gwot is. Any clue as to what kinda polycounts 201 can work with in this manner.. to re-topo.. 300K polys? 1000K polys :)
i was going to ask the same question. whats the polygon count for the high res head model in Modo?
The human race is going through a shift in consciousness, from 3D to 5D. Reattach to your higher self and wake up! 10/10/10-11/11/11-12/21/12
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5/12/2006 - 2:24 PM
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Derby
1954 posts
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Cheers brad. Good to hear the end is nigh.
-Matt
http://www.matt-cox.co.uk
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5/12/2006 - 2:25 PM
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Van Nuys California
923 posts
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Hummmm... 10x faster than brand X... I wonder which engine is brand X. Three possible candidates:
1. Lightwave: A usual point of reference around here. 2. Mental Ray: Box-Office GI champion 3. Renderman: Overall Box-Office champion
10x faster than Lightwave is doable, and it would be substantial. I once clocked Mental Ray at about 6 times faster than Lightwave when it cam to GI with volumetric lighting, but it was hard to do a head-to-head comparison.
10x faster than Mental Ray would be awesome, even though Mental Ray is no longer as fast as it once was. SSS is pretty damn slow in Mental Ray. I could see Modo blowing past it.
10x faster than Renderman. Hey, wait, Renderman doesn't do SSS does it? It's scanline not a raytracer?
Message edited by Spotty on 5/12/2006 - 2:26 PM
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5/12/2006 - 2:25 PM
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8 posts
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Great Stuff and Great news. Thanx Brad.
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5/12/2006 - 2:28 PM
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Pittsburgh | Cleveland | Charlotte
148 posts
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Horray! Its another great Friday update, the best thing since sliced bread. I like the hand render. I also wonder if they are comparing it to Mental Ray or Lightwave. I like the power of Mental Ray, but it surely is quite complex, I'm hoping modo to be simpiler. Hard to say, and I'm sure EdenFX uses both Maya and Lightwave. Thanks for the update!
Gregory Wilson wilgory.com
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5/12/2006 - 2:28 PM
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Italy
35 posts
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YES!!! Niceone ;-)
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5/12/2006 - 2:32 PM
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Edmonton, AB
968 posts
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i recognize that "external app"..:)
www.kenfinlayson-art.com
www.kenfinlayson-art.com/misguidedTutorials.html
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5/12/2006 - 2:34 PM
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106 posts
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first and sec pics, the hand doesn't look likes human skin at all, but kind of plastic. these images make me confuse about modo SSS's quality again. hope it is not only 10x better of render times, and 10x better of sss quality.
Message edited by qaz11 on 5/12/2006 - 2:40 PM
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5/12/2006 - 2:39 PM
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Hollywood, CA
9 posts
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Hey Guys,
Cool that you like my stuff and thanks to Brad for showing it!
By the way...
I am not using Mental Ray, Maya or other stuff...
I am a Lightwaver...
Nothing more to say! ; )
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5/12/2006 - 2:41 PM
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Athens , Greece
185 posts
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Small update :) but doesnt matter in 2 weeks time i guess :)
Nice images...although the hand doesnt look so real to me...maybe they wanted a feel like a bmovie or something?
but the logo is very very nice!
nice one! now excuse me as i go to die in my bed :)
Jesus Saves,I don't
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5/12/2006 - 2:42 PM
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Hollywood, CA
9 posts
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Quote from LoRd_SeTh : Small update :) but doesnt matter in 2 weeks time i guess :)
Nice images...although the hand doesnt look so real to me...maybe they wanted a feel like a bmovie or something?
but the logo is very very nice!
nice one! now excuse me as i go to die in my bed :)
It should be a rubber/latex kind of material and it is a B-Movie hand, the Hand of the SciFi-Movie 'Mammoth'...
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5/12/2006 - 2:44 PM
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Leipzig, Germany
1124 posts
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Most interesting. Though I'm really beginning to wonder: Is there anyone left who isn't on the Beta (apart from me, of course)? Man, that must be one hell of a Beta team.
Mylenium
[Pour Mylene, ange sur terre]
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5/12/2006 - 2:49 PM
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Twin Cities, MN, USA
61 posts
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Brad,
Thanks for the update. Glad to hear things are still on course for May release.
Glass/perfume images are nice, but with regard to the hand images: I know this is a first stab/work in progress/modoneophyte, but am I the only one that thinks the skin looks sort of plastic?
BTW, I'm eager to find out how I'm going to be able to utilize 201 in a rendering workflow. What animation package(s) will be supported? I presume that with EIAS I'll be SOL, but it would be nice to know what WILL be supported. I need to be able to do animation, and once I've been spoiled with it, I doubt that I will ever want to live without modo's renderer...
Edit: AHA! It was intended to look like a B-movie rubber hand! Sorry, your answer was being composed as mine was, too. You just beat me to the punch on your submit... In that case, I'd say you've achieved your objective. It looks like a very real, very rubber hand :D
Message edited by HankyTheXmasPooh on 5/12/2006 - 3:22 PM
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5/12/2006 - 2:55 PM
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