Forum > Luxology > News & Announcements > (05-05-2006) Isn't today a holiday? Why are we all working?

Topic - (05-05-2006) Isn't today a holiday? Why are we all working?

Page 1 of 13
[   1  2  3  4  5  6  7  |  Next ]
  [ Last ]

San Mateo
1978 posts
Oh yeah, because we're late!

What a nice day. I woke up early this morning and made some blueberry pancakes for my two little girls. Then we played the Mary Poppins record (Yep! Record. The waxy ones.) and I did a little Step In Time with my two year old to entertain her little sister before coming in to get you all your Friday fix and then get back to work on 201. I hope you don't mind my being a little behind as a result. Sometimes you just have to keep things in perspective. I guess I really can't complain. One of our lead engineers just had a baby (well, his wife did most of the work) less than two weeks ago and yet he works nearly round the clock optimizing our 3D paint engine for release. Dedication to a cause or masochism? You be the judge.

Anyway, May. OK. It's May. We're going to ship in May. MAY MAY MAY!


Let's look at some images.

This is a series of images based on the same model. There are two reasons to post these images. The first is that this shows the final result of a massive 201 tutorial series by Andy Brown. Second, this represents why we are so concerned with building community. Andy posted this in the beta wips section and asked for suggestions. Not only did people give constructive feedback, they jumped in and edited content to help improve the project. When people roll up their sleeves and collaborate everybody wins.

Andy started with this. Sweet! But he wanted better.

After some feedback about lighting.

Andy keeps working on lighting...

Ahmed Alireza jumps in with his own version with a little post processing.

Michael Blackbourn posts some discussion of scale and then his contribution to the effort.

Another one from Michael, this one as shot from helicopter with zoom lens to accentuate scale

Ahmed jumps back in taking some tips on scale and adding his post processing tricks

Finally Andy wraps it up by taking what he gleaned from everyone and creating this gorgeous image.

That is the power of community. We can all stand on the shoulders of giants if we are just willing to share a little. This is what I really love about the Luxology community (beta and public). Keep it up folks.

The constant improvement of 201 and the power of our beta team has resulted in a fantastic amount of killer images. The testers want me to point out that I am often posting WIPS (which I think is amazing since these are so good).

This one jsut came in from Dan Ablan. This is the subject of a chapter about the Shader Tree in his modo book. 100% modo. No images.



There are so many cool images Im just going to roll them without commentary. It's like that.












more...
5/5/2006 - 4:09 PM
[ Quote ]

San Mateo
1978 posts
I managed to eeek out a video for you today as well. General discussion of rendering and material settings by investigating Jacques killer sink content. Great image for a minute and eight seconds.

Torrent: Render Project

Direct Link: Render Project

I said MAY!

The heat is on.

BP
5/5/2006 - 4:09 PM
[ Quote ]
Michael.
rating: signal +1 signal 

Plymouth, UK
667 posts
Hell yeah !!!!

;o)
5/5/2006 - 4:09 PM
[ Quote ]
Dan Ablan
rating: signal +1 signal 

Chicago
1028 posts
Good stuff Brad!

www.3DGarage.com
www.AGADigital.com
www.AblanGallery.com

5/5/2006 - 4:09 PM
[ Quote ]

San Mateo
1978 posts
Which stuff in particular Dan? Yours? ;)

BP
5/5/2006 - 4:10 PM
[ Quote ]
Marinello2003
rating: noise -1 noise 

Martian Megalopolis, Olympus Mons, Mars
7710 posts
OMG that scapula one freaks me out! LOL

"Rommel, you magnificent bastard. I read your book!" -George Patton

http://aoleonthemartiangirl.com

Message edited by Marinello2003 on 5/5/2006 - 4:12 PM

5/5/2006 - 4:12 PM
[ Quote ]
Dfaris
rating: signal +1 signal 


230 posts
Did he say they were going to Ship in MAY!!!!!!!!
5/5/2006 - 4:12 PM
[ Quote ]
LemonNado
rating: signal +1 signal 


101 posts
MAY! Wheeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeeee!
Lemo
5/5/2006 - 4:13 PM
[ Quote ]
Dan Ablan
rating: signal +1 signal 

Chicago
1028 posts
Hehe - actually I like the sink the best.


Shipping in May did you say?


I better finish up this book!!

www.3DGarage.com
www.AGADigital.com
www.AblanGallery.com

5/5/2006 - 4:13 PM
[ Quote ]
Bon4ire
rating: signal 0  


165 posts
BOOYAH SKEEDADEEEE!
5/5/2006 - 4:13 PM
[ Quote ]

San Mateo
1978 posts
You better finish your book? I have to finish mine! ;)

BP
5/5/2006 - 4:14 PM
[ Quote ]
Marinello2003
rating: noise -1 noise 

Martian Megalopolis, Olympus Mons, Mars
7710 posts
Brad are you making another prediction or did the master actually ship for dups? Don't tease us anymore please!

"Rommel, you magnificent bastard. I read your book!" -George Patton

http://aoleonthemartiangirl.com

5/5/2006 - 4:14 PM
[ Quote ]
Awumba
rating: signal +1 signal 

Gainesville, FL
129 posts
Brad:
Anyway, May. OK. It's May. We're going to ship in May. MAY MAY MAY!



Woohoo! giddy...Giddy...GIDDY! :)

----------------------
Debugging is twice as hard as writing the code in the first place.
Therefore, if you write your code as cleverly as possible, you are, by definition, not smart enough to debug it.

5/5/2006 - 4:16 PM
[ Quote ]
Azeiku
rating: signal 0  

Twin Cities, MN
302 posts
w00t!!

5/5/2006 - 4:16 PM
[ Quote ]
q ball
rating: signal 0  

California
24 posts
coool - cool - cool..... MAY - MAY - MAY - sounds awesome. Looks awesome. Go guys GO!

- Q
5/5/2006 - 4:16 PM
[ Quote ]
HanDron
rating: signal 0  


61 posts
The two sink pics and the one of the 4 blobs with different materials guaranteed my money.

Message edited by HanDron on 5/5/2006 - 4:19 PM

5/5/2006 - 4:17 PM
[ Quote ]

San Mateo
1978 posts
Master has not yet gone out. But keep in mind that when the master is done we can release immediately electronically. Once we make the final code change we will let the code sit for about 2 weeks. Then we drop that on your accounts. I spoke to engineering and we all believe this will happen before the end of the month. Testers agree that the code has really tightened up.

BP
5/5/2006 - 4:17 PM
[ Quote ]
Michiel
rating: signal 0  

Brisbane
384 posts
Nice stuff........ and it's within reach :)

I'm happy.
5/5/2006 - 4:18 PM
[ Quote ]
DMack
rating: signal 0  


1731 posts
Just love that tap.

May Yay!
5/5/2006 - 4:18 PM
[ Quote ]

Edmonton, AB
968 posts
Yeah for MAY! can't wait to start posting in the gallery once we have a modo renderer to play with. Hopefully satbility has surpassed 103's.

www.kenfinlayson-art.com

www.kenfinlayson-art.com/misguidedTutorials.html

Message edited by Kenneth Finlayson on 5/5/2006 - 4:21 PM

5/5/2006 - 4:19 PM
[ Quote ]
Devon Nygren
rating: signal 0  

Farmington NM
260 posts
Oh snap thats what i like to here Brad your the man.
5/5/2006 - 4:19 PM
[ Quote ]
geoff b
rating: signal 0  

truckee, ca
373 posts
Quote from BradPeebler :
What a nice day. I woke up early this morning and made some blueberry pancakes for my two little girls. Then we played the Mary Poppins record (Yep! Record. The waxy ones.) and I did a little Step In Time with my two year old to entertain her little sister before coming in...




That's what matters... and thanks for the GREAT update today.


Wow, wow, wow... I can feel the applause building.


Huge congrats to the Lux team. This is awesome.



Message edited by geoff b on 5/5/2006 - 4:39 PM

5/5/2006 - 4:20 PM
[ Quote ]
qbor
rating: signal 0  


7 posts
OK, someone has to say it...Here goes... Um, Brad, that would be May 2006 - right?
5/5/2006 - 4:22 PM
[ Quote ]
Marinello2003
rating: noise -1 noise 

Martian Megalopolis, Olympus Mons, Mars
7710 posts
That is great news Brad! How is Arnie doing with his animation render script? Can you talk about that? And or what possibilities there will be prior to an SDK of hacking modo to render animations?

"Rommel, you magnificent bastard. I read your book!" -George Patton

http://aoleonthemartiangirl.com

5/5/2006 - 4:22 PM
[ Quote ]

UK
4040 posts
Outstanding!

Modonize your workflow ...
http://www.modonize.com : The Modo community FAQ and knowledge base
Oh, and a handy place to find my scripts ...

5/5/2006 - 4:23 PM
[ Quote ]
Page 1 of 13
[   1  2  3  4  5  6  7  |  Next ]
  [ Last ]
Search
Topic Subscriptions
Forum Preferences
Forum Help
Search the Forums
Advanced Search
modo Training Materials

New for modo 401
Backpack Modeling

New for modo 401
Human Eye

HDRE Urban Kit

HDRE Landscape Kit

Studio Lighting & Illumination Kit

Product Auto Presets

Splash Kit

Subdivision Modeling

modo 401 Spotlight

Real World modo

Shader Tree Essentials

modo 401 Courseware

Rotary Aircraft Engine

Architectural Interior Rendering Series (Intermediate)

Architectural Modeling Series (Intermediate)

Rapid Prototyping Training Series (Intermediate)

Concept Car Training Series (Intermediate)

Cartoon Kid Training Series (Intermediate)

The Alley - Real-Time Asset and Level Creation (Intermediate)

modo is a registered trademark of Luxology LLC., in the USA and/or other countries.
All products or brand names mentioned are trademarks or registered trademarks of their respective holders.