Forum > Luxology > News & Announcements > (04-28-2006) They blinded me with science!

Topic - (04-28-2006) They blinded me with science!

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torncanvas
rating: signal 0  

Cedar Falls, IA
586 posts
Quote from cthurston :
but to anyone that's makin' this delay out to be a real catastrophic event for Lux is just fartin' in a windstorm.
Curt


Amen. Farting rules. Wait, I think I missed the point...

Old Glory Robot Insurance - For when the metal ones come for you. And they will.

5/4/2006 - 1:37 AM
[ Quote ]
Leif
rating: signal 0  

Oxford, England
749 posts
When I was little, I thought great artists had special pencils and materials.. special brands or perhaps "the newest thing". Mmm.. if I just had a newer better pencil, my artwork would be great! I suggest grabbing the one good pencil you do have (103) and start drawing for a change *smile*

For a change last night I did not go to the forum to check out the latest.. just did a couple of small practice models instead. Learned lots!!

..eh, what am I doing writing this here.. see ya!

Twitter: leifm

5/4/2006 - 1:55 AM
[ Quote ]
Ole
rating: signal 0  

BUG, Norway
589 posts
Quote from leifmagne :
When I was little, I thought great artists had special pencils and materials.. special brands or perhaps "the newest thing". Mmm.. if I just had a newer better pencil, my artwork would be great! I suggest grabbing the one good pencil you do have (103) and start drawing for a change *smile*



Agreed ;) I was (maby am) like that.

Lorem ipsum dolor sit amet, consectetuer adipiscing elit. Donec volutpat quam a ligula ultricies pharetra. Fusce ac mi. Donec auctor fringilla magna. Nulla semper sagittis mi.

5/4/2006 - 3:47 AM
[ Quote ]
Curt Thurston
rating: signal 0  

Charlotte, NC
1698 posts
Quote from torncanvas :
Amen. Farting rules. Wait, I think I missed the point...


makin' a big stink, but not effecting very much.
Curt

When you're through learning, you're through.
http://www.curtthurston.com

5/4/2006 - 4:39 AM
[ Quote ]
J.O.Rust
rating: signal 0  

Norway
914 posts
Great! I like to model, but FARTING is what I do best.
Ask my wife... and kids... and...
Well you get the point :)
5/4/2006 - 7:05 AM
[ Quote ]
Matt Cox
rating: signal 0  

Derby
1959 posts
Quote from cthurston :
makin' a big stink, but not effecting very much.


Not affecting very much?

I've flattened forests with my farts.

-Matt

http://www.matt-cox.co.uk

Message edited by Matt Cox on 5/4/2006 - 7:29 AM

5/4/2006 - 7:29 AM
[ Quote ]
Curt Thurston
rating: signal 0  

Charlotte, NC
1698 posts
LOL!. Oh, YOUR that guy!
ct

When you're through learning, you're through.
http://www.curtthurston.com

5/4/2006 - 8:17 AM
[ Quote ]
Mick
rating: signal 0  

Gold Coast, Australia
548 posts
Gawd.... we need some 201 pretty bloody badly, these guys are going nuts...

---------------------------
Micky's Law: 'Inspiration will always strike when you're halfway through something else.'

5/4/2006 - 8:45 AM
[ Quote ]
willus
rating: signal 0  

Brooklyn, New York
91 posts
Quote from leifmagne :
When I was little, I thought great artists had special pencils and materials.. special brands or perhaps "the newest thing". Mmm.. if I just had a newer better pencil, my artwork would be great! I suggest grabbing the one good pencil you do have (103) and start drawing for a change *smile*



this is true.

I admit that back in drawing class fellow classmates would ask me what pencil i was using or what paper or whatever... It is true that you will sometimes get a nice batch of graphite and make drawing effortless. It's that perfect storm that is rare but when it happend it's amazing.

There is nothing like drawing with a pencil that oozes it's line all over the creamy sheet of paper.

will

5/4/2006 - 8:48 AM
[ Quote ]
Zarathustra
rating: signal 0  

Realm of Reason
2242 posts
I was the opposite. I thought a great artist could paint anything with anything. Studying oil painting and learning the differences in grounds, hairs for brushes, pigment/oil ratios and such made me realize that tools really do matter.

Tying that into the current topic, well, if you want quality farts you gotta have great tools, like some bean burritos, beer and maybe some broccoli and cheese. You can't produce great gas with Saltines.

So what's the point? um, well I'm counting on 201 being a BIG bean burrito. Sure I want it yesterday, but I don't want it and find a bug in it. Yuk! I'll wait for a bug free burrito.

Custom 3D modeling and animation - MagicAnimation.com

5/4/2006 - 8:50 AM
[ Quote ]
Marinello2003
rating: signal 0  

Martian Megalopolis, Olympus Mons, Mars
7780 posts
Quote from cthurston :
    I've been workin in EIAS all day today and will be for the next week or so....


Can you tell me how many polygons will EIAS support while rendering before it crashes (providing you have more than 4GB ram).

Also does it have instancing support?

"Rommel, you magnificent bastard. I read your book!" -George Patton

http://aoleonthemartiangirl.com

Message edited by Marinello2003 on 5/4/2006 - 8:54 AM

5/4/2006 - 8:54 AM
[ Quote ]
Curt Thurston
rating: signal 0  

Charlotte, NC
1698 posts
Quote from Marinello2003 :
Can you tell me how many polygons will EIAS support while rendering before it crashes (providing you have more than 4GB ram).

Also does it have instancing support?


I'm not sure. The largest file files I've ever had to render have been in the 4 to 5 million area. I also don't have 4 gigs of ram. I've got 1.5GBs.

While I've got your ear, can you recommend any learning materials for Shake? I am gonna need to get up to speed on that relatively shortly. I don't own it yet ($3000 ouch) but may have to break down and get it soon. in the mean time i have approxitmately 30 days to try and get a handle on it.

All I really need to learn to do immediately is palce a title (company logo) over an existing animation; have it fade in, scale down and move to a corner while turning transparent and sit in the corner while the animation runs, then come back to the middle and become solid again for the close and have some contact info come up with it.

Or if you'd care to give a brief description of how you'd do it that might suffice. I had a chance to play with v3.0 a while back so I'm not completely in the dark. The demo version I have is v4 but I think the actual version that I'm going to be working on is v3.5.
Any help would be appreciated.

Curt

When you're through learning, you're through.
http://www.curtthurston.com

5/4/2006 - 9:06 AM
[ Quote ]
Marinello2003
rating: signal 0  

Martian Megalopolis, Olympus Mons, Mars
7780 posts
Quote from cthurston :
I'm not sure. The largest file files I've ever had to render have been in the 4 to 5 million area. I also don't have 4 gigs of ram. I've got 1.5GBs.

While I've got your ear, can you recommend any learning materials for Shake? I am gonna need to get up to speed on that relatively shortly. I don't own it yet ($3000 ouch) but may have to break down and get it soon. in the mean time i have approxitmately 30 days to try and get a handle on it.

All I really need to learn to do immediately is palce a title (company logo) over an existing animation; have it fade in, scale down and move to a corner while turning transparent and sit in the corner while the animation runs, then come back to the middle and become solid again for the close and have some contact info come up with it.

Or if you'd care to give a brief description of how you'd do it that might suffice. I had a chance to play with v3.0 a while back so I'm not completely in the dark. The demo version I have is v4 but I think the actual version that I'm going to be working on is v3.5.
Any help would be appreciated.

Curt



I am not a Shake expert by any means, but what you are asking is pretty simple. If you want you can email me the files and I will do it for you.

As for Shake Tuts, there are plenty out there. There are several KEY areas of knowledge regarding shake and that are:

1) How the Shake interface works (e.g. nodes) but more importantly...
2) Understanding how compositing itself works (the pixel math behind it) and the art of Color Correction
3) How to pull a good key (using any number of techniques)
4) Tracking and stabalizing (2D and 3D)
5) Finishing (adding effects such as glows or camera shake or warps etc..)

Those are the key knowledge areas of Shake and each one requires a fair amount of study. As for tuts, you can get good ones at the following places:

Gnomon Workshop (Would recommend Eric Hansen's videos and the Introduction to Shake videos)
http://www.thegnomonworkshop.com

CMIVFX (The Shake Tuts)
http://www.cmistudios.com

And all the FREE Shake Tuts and extra free plugins at Highend2D
http://www.highend2d.com

"Rommel, you magnificent bastard. I read your book!" -George Patton

http://aoleonthemartiangirl.com

5/4/2006 - 9:28 AM
[ Quote ]
Curt Thurston
rating: signal 0  

Charlotte, NC
1698 posts
Quote from Marinello2003 :
I am not a Shake expert by any means, but what you are asking is pretty simple. If you want you can email me the files and I will do it for you.


Thanks Marinello!
This is great stuff.
Also I appreciate your offer to build the project for me. You are correct in that the project I have outlined is not that complex. I have others way's I'm sure could do it but the main point of this project is to get 'me' up to speed with Shake.

Your links will be very helpful.
Thanks again!
Curt

When you're through learning, you're through.
http://www.curtthurston.com

5/4/2006 - 9:47 AM
[ Quote ]
Gary Haus
rating: signal 0  

Canandaigua, NY!
360 posts
I use Shake(amongst others) heavily. You don't need Shake for that kind of stuff. You can use Motion(your on a Mac right?) I use both and for that stuff Motion would be WAAAAAYYY more cost effective and you get the added benefit of having it also for Motion graphics work. Email me of you have any more questions.

Gary

“I was born ready.”

5/4/2006 - 9:50 AM
[ Quote ]
Curt Thurston
rating: signal 0  

Charlotte, NC
1698 posts
Quote from Gary Haus :
I use Shake(amongst others) heavily. You don't need Shake for that kind of stuff. You can use Motion(your on a Mac right?) I use both and for that stuff Motion would be WAAAAAYYY more cost effective and you get the added benefit of having it also for Motion graphics work. Email me of you have any more questions.

Gary


hmmm,... that's interesting. To be honest the main reason I'm doing what I'm doing is to try and secure some more work from a copmpany I already do work with. They use Shake and I've expressed an interest in it. They, in a round about way suggested that if I got to where I could use it at a level that would be helpful to them they would send me more work (of that nature). I'd love to move more in that direction anyway so that's my story.

I don't want to take up your time, but if you could, would you mind briefly describing the differences/primary uses of Shake vs Motion. Just to let you know, while I have heard of Motion, I have no experinace with it at all.
Curt

When you're through learning, you're through.
http://www.curtthurston.com

5/4/2006 - 9:56 AM
[ Quote ]
Curt Thurston
rating: signal 0  

Charlotte, NC
1698 posts
Wait, I'm going to start athread in the General Disscussion.
Curt

When you're through learning, you're through.
http://www.curtthurston.com

5/4/2006 - 10:05 AM
[ Quote ]
Gary Haus
rating: signal 0  

Canandaigua, NY!
360 posts
Shake is meant for HEAVY compositing... It can be used for some motion graphics/editing but the opposite can be said of Motion. It is designed for light compositing(it does not have as many or robust compositing operators) Shake is also node based where as Motion is layer based(something akin to after effects). If you need to learn Shake as it will help you obtain fulltime employment then what you are asking can be done and fairly easily. Marinello's links can definitely help with some training. Good luck and any more questions fire away!

Luxology.... I can't wait for 201!!!!!!

G out

“I was born ready.”

5/4/2006 - 10:09 AM
[ Quote ]
Curt Thurston
rating: signal 0  

Charlotte, NC
1698 posts
Thanks Gary.
*I love this forum*
Curt

When you're through learning, you're through.
http://www.curtthurston.com

5/4/2006 - 10:30 AM
[ Quote ]
Steve Rogers
rating: signal 0  

Los Angeles
1230 posts
Quote from Mick :
Gawd.... we need some 201 pretty bloody badly, these guys are going nuts...



201 will be out in the fullness of time, expect it when you see it.

I don't NEED 201, but I would sure like to have it. Until then I have plenty of ways to get things from Modo to final render and animations and they look just fine.

However I do agree with you on people going nuts. I think a round of Raspberry thorazine for the house is in order.
5/4/2006 - 11:30 AM
[ Quote ]
Curt Thurston
rating: signal 0  

Charlotte, NC
1698 posts
...I do agree with you on people going nuts. I think a round of Raspberry thorazine for the house is in order.


Finally! A useable suggestion!
ct

When you're through learning, you're through.
http://www.curtthurston.com

5/4/2006 - 11:42 AM
[ Quote ]
geoff b
rating: signal 0  

truckee, ca
375 posts
Quote from Marinello2003 :
Can you tell me how many polygons will EIAS support while rendering before it crashes (providing you have more than 4GB ram).



EIAS Animator will only use up to 2 GB of RAM. Trying to get it to use more can crash it or freeze it.
5/4/2006 - 12:15 PM
[ Quote ]
Marinello2003
rating: signal 0  

Martian Megalopolis, Olympus Mons, Mars
7780 posts
Quote from geoff b :
EIAS Animator will only use up to 2 GB of RAM. Trying to get it to use more can crash it or freeze it.
You must be on Windows then right? I typically can render scenes up to 3GB on OSX (in Vue or Lightwave) before they crash.

How many polys can you render before it crashes?

(Maybe you can take your largest model and clone it a few times until it makes it crash)

"Rommel, you magnificent bastard. I read your book!" -George Patton

http://aoleonthemartiangirl.com

5/4/2006 - 1:06 PM
[ Quote ]
geoff b
rating: signal 0  

truckee, ca
375 posts
Quote from Marinello2003 :
You must be on Windows then right? I typically can render scenes up to 3GB on OSX (in Vue or Lightwave) before they crash.

How many polys can you render before it crashes?

(Maybe you can take your largest model and clone it a few times until it makes it crash)



No, I am on a Mac, an older 2.0 GHz Dual with 4 GB of RAM.

Camera - the EIAS renderer - is designed to use no more than 2 GB on either platform. Don't know why - just the way it is. Straight from Matt Hoffman, the guy who built EIAS.

I've never intentionally tested the poly limit on EIAS... but we've rendered some huge scenes in it with no problem. Well into the millions, easily.

Message edited by geoff b on 5/4/2006 - 4:43 PM

5/4/2006 - 1:28 PM
[ Quote ]

San Mateo
1978 posts
There are so many upsetting things on this thread. I'm really sad to see things taken this way. We're working really hard to deliver an astonishing level of functionality in a single upgrade. Yes, 201 is currently 4 months late, but remember that we've added tools in one upgrade that compare to technology that took other companies upwards of 15 years to develop.

I want to take more time to speak to the community but right now the best thing I can do is go head down on the product. I know that when we deliver (soon) this too shall pass.

Thanks to everyone who has kept the forums positive and on even footing. I'm especially proud of all the intrepid modonauts who continue to blow us away with their modo 103 WIPS. It is inspiration for us here. Can't wait to let you shade them.

Talk to you tomorrow.

BP
5/4/2006 - 6:05 PM
[ Quote ]
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