Forum > Luxology > News & Announcements > (03-10-2006) Glass is in session

Topic - (03-10-2006) Glass is in session

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San Mateo
1978 posts
What's up homies?

Ready for another weekly dose of news, clues and reviews? (Must reduce caffeine intake)

Let's start over dialing it down a notch shall we?

First up. Development news. Not too much new to report on the GL issue. We are working hard with our testers, collecting data and talking to NVIDIA about the issue. We have "top men" on the case and high confidence that it will be resolved one way or another. ;) The progress outside of that single issue has been really good over the last week. As I mentioned we did hit our UI freeze goal and managed a beta release last week and have another scheduled for today. The weekly beta release has been very good for polishing the release process and has also kept things at a very snappy pace.

On another front, we have posted the 103 Universal Binary version of modo for OS X. If you have an intel Mac you can download this from your account and run modo 103 natively. The cost for the upgrade is.... just kidding! There is no cost. It's free because we are cool like that.

In addition to updating to Universal Binary we have replaced FlexLM on both Mac and Windows versions of modo with an internally developed licensing scheme. This licensing system is functionally identical to the previous. If you already have a full license of modo you do not need to do anything. Those who are using eval or temporary licenses will need to download and reinstall the modo application when you renew your license or receive a final permanent license.

Now, an apology to Sonk. My man, I have some cool normal map stuff to show you but I want to save it for next week as it relates to our GDC demos. Thanks for your patience! On to the images! (No cats)

I guess the absorption video a couple weeks ago got the testers thinking. There was a spate of glass tests happening the last week among other things. At any rate, I thought it would be cool to show a series of glass tests done by our intrepid artists friends.







And the videos.

Since I am now working most of my days creating training material I thought you all might enjoy learning modo 201 in advance. So here are some of the training clips for working with masks and the Pen tool creating quads (I snuck it in!).


Pen Tool Update

Working with Masks (Note: For those of you who think that rendering is not important because you render in another application, please keep in mind that modo has an extensive set of baking tools so that you can leverage our advanced masking tools to create wonderful textures that can be baked to a single image map for use in another application. Its all about the pipeline baby!)

Item Masks

Polygon Masks

Texture Masks

Creating a Ramp Mask

Enjoy. I have to run to a meeting! Happy Friday everyone. Make sure to step away from the computer every now and again and go outside... (My wife asked me to suggest that to all of us. She is amazed and somewhat disturbed by my capacity to sit at an LCD for hours...)

BP

UPDATE MONDAY March 13

I have completed a couple new videos to clarify some basic questions about using the shader tree. The first illustrates how the workflow for simple material assignment is very similar to what you are already accustomed to. Very easy stuff. The second clip illustrates some very simple advantages to the Shader Tree and how it actually makes complex tasks simple, such as applying a single texture to multiple materials at the same time.

Please let me know if these make things clearer. More to come...

Basic Material Assignment

Single texture for multiple materials


UPDATE Tuesday March 14

Here is a quick vid showing some options for selecting materials.

Material Selection Options

Message edited by BradPeebler on 3/14/2006 - 1:51 PM

3/10/2006 - 1:16 PM
GreyMatta
rating: signal +1 signal 

Stoke-on-Trent
144 posts
very nice renders :)

cheers Brad

I guess it will be a few more weeks until release then ?

Quis custodiet ipsos custodes?

Message edited by GreyMatta on 3/10/2006 - 1:20 PM

3/10/2006 - 1:17 PM
Regent
rating: signal 0  

Germany, Bavaria, Pentling
56 posts
Ha the second one :-) Downloading .....

Message edited by Regent on 3/10/2006 - 1:17 PM

3/10/2006 - 1:17 PM
Son Kim
rating: signal 0  

California
3687 posts
first IMAGE, OMG..was that done in Maxwell?..thats damn damn good. I think i just crap in my pants.. O_o

The human race is going through a shift in consciousness, from 3D to 5D. Reattach to your higher self and wake up! 10/10/10-11/11/11-12/21/12

Message edited by Son Kim on 3/10/2006 - 1:33 PM

3/10/2006 - 1:17 PM
Gary Haus
rating: signal 0  

Canandaigua, NY!
360 posts
YEA!!!! Brad is my hero!!!

“I was born ready.”

3/10/2006 - 1:17 PM

Edmonton, AB
968 posts
1st awesome!!
doh, too slow

The quad pen looks great, its very close to the retopology tools i was hoping to see. It just needs some sort of merge vertices threshold so u dont have to do a ton of sewing/merge verts after u lay done the strips. How many polys is the dog by the way?

www.kenfinlayson-art.com

www.kenfinlayson-art.com/misguidedTutorials.html

Message edited by Kenneth Finlayson on 3/10/2006 - 1:23 PM

3/10/2006 - 1:17 PM
Mylenium
rating: signal 0  

Leipzig, Germany
1124 posts
Nicey ;o)

Mylenium

[Pour Mylene, ange sur terre]

3/10/2006 - 1:19 PM
Matt Cox
rating: signal 0  

Derby
1954 posts
Cheers Brad.

Images look great, the first one looks gorgeous, nice lighting.

The Quad Strip Pen setting seems cool, although your video with the dog thing makes no sense - I can't understand what you're trying to achieve. It's cool function though, i'll just try to forget the dog bit.

-Matt

http://www.matt-cox.co.uk

Message edited by Matt Cox on 3/10/2006 - 1:39 PM

3/10/2006 - 1:20 PM
Mick
rating: signal 0  

Gold Coast, Australia
548 posts
LOVE those glass shaders! :D

---------------------------
Micky's Law: 'Inspiration will always strike when you're halfway through something else.'

3/10/2006 - 1:23 PM
Leif
rating: signal 0  

Oxford, England
749 posts
Veeeery pleased now.. and being early means the download is fast - yeay! :)
Crossing my fingers for a speedy release! (dual-meaning :) - And Brad, how about a render of your sigar in the office for next friday, hehe!

Twitter: leifm

3/10/2006 - 1:23 PM
Mark Holloway
rating: signal 0  

Phoenix, AZ.
31 posts
Quote from Sonk :
first IMAGE, OMG..was that done in Maxwell..thats damn damn good. I think i just crap in my pants.. O_o


Maxwell? I thought these were strictly Modo 201 renders.

I don't think you need a faster server, just an OC-192 to the Internet. ;)
3/10/2006 - 1:23 PM
TwinSnakes
rating: signal 0  


146 posts
Okay..see I TOLD yawl I love CG glass. And as such...I've just professionaly creamed my draws.

I'm...I'm gonna need a few moments here...

Oh..and a nap.

oh...and some cookies.

-TS-

Message edited by TwinSnakes on 3/10/2006 - 1:26 PM

3/10/2006 - 1:24 PM
igor hendrih
rating: signal 0  

Zagreb
574 posts
WOW! i like these renders! :))

cheers!

sorry on my bad english, however i am pretty shure your croatian is even worse :)

3/10/2006 - 1:25 PM
Son Kim
rating: signal 0  

California
3687 posts
Quote from Creeper :
Maxwell? I thought these were strictly Modo 201 renders.

I don't think you need a faster server, just an OC-192 to the Internet. ;)



I meant the quality is as good as Maxwell ..im shocked. And im shocked and please to know that Brad as some cool normal map stuff for us.

I can not wait to see more normal mapping stuff, i know most game artist are jumping for joy right about now.

@Brad, i did send David some of our mod content for GDC :D

The human race is going through a shift in consciousness, from 3D to 5D. Reattach to your higher self and wake up! 10/10/10-11/11/11-12/21/12

Message edited by Son Kim on 3/10/2006 - 2:00 PM

3/10/2006 - 1:26 PM
Chappo
rating: signal 0  

Norway
986 posts
Finally an interior render !! WOW! That lives up to all my expectations.

Great stuff!
3/10/2006 - 1:26 PM
symple
rating: signal 0  


40 posts
Great rendering Brad, i like the mood and the feel,
3/10/2006 - 1:30 PM

MEXICO
11 posts
very nice renders I can't wait to see what the Luxology team will do for animation, I wonder uuhhmmm??

Hey Brad U like monkey right? did u see Curious George yet? is a great movie i love it

If I stop acting like a child I could loose my job. varomix

Message edited by varomix DaGreit on 3/10/2006 - 1:36 PM

3/10/2006 - 1:34 PM

Luxology Headquarters
2162 posts
Beautiful stuff. Great update! Thanks Luxology.

James Darknell
http://www.mutant-pixel.com

3/10/2006 - 1:38 PM
J.O.Rust
rating: signal 0  

Norway
914 posts
Thanks Brad/Lux.

How many times must I say that before you release this thing?

This stuff is so nice, it makes me all warm and fuzzy inside...

:)
3/10/2006 - 1:48 PM

London , UK
88 posts
Hi Brad,

Nicely done again, love the Maxwellian archi 1st image, the light from the window on the wall looks great.

One thing I did notice however is that none of the glass objects seem to giving off much in the way of caustics. There is an awful lot of light in all of the scenes and yet sans caustics.

Are they missing from the renders or is that the scenes genuinely didn't generate any?

Big wow though overall, release date PPPPLLLLLEEEEEEEAAAASSSSSEEE!
3/10/2006 - 1:49 PM
Zarathustra
rating: signal 0  

Realm of Reason
2240 posts
Donuts should be glazed and therefore, high specular, Brad. :)

PenQuad example was great. Drawing polys that constrain to the surface of the object in background? Way cool. I have a number of old, high poly models and that could be a nice, quick way to rebuild them with clean, low poly geometry.

Glass looks great. I have a current project with insects. When it's done I'll have to do some renders in 201 applying some of those glass settings.

Custom 3D modeling and animation - MagicAnimation.com

3/10/2006 - 1:52 PM
Son Kim
rating: signal 0  

California
3687 posts
Quote from splashy :
Hi Brad,

Nicely done again, love the Maxwellian archi 1st image, the light from the window on the wall looks great.

One thing I did notice however is that none of the glass objects seem to giving off much in the way of caustics. There is an awful lot of light in all of the scenes and yet sans caustics.

Are they missing from the renders or is that the scenes genuinely didn't generate any?

Big wow though overall, release date PPPPLLLLLEEEEEEEAAAASSSSSEEE!


Caustics arent implemented in 201. Theres always 202, 203? :D

The Maxwell people might be jealous of those renders, and of the first class communication we get from Luxology ;)

The human race is going through a shift in consciousness, from 3D to 5D. Reattach to your higher self and wake up! 10/10/10-11/11/11-12/21/12

Message edited by Son Kim on 3/10/2006 - 2:13 PM

3/10/2006 - 1:54 PM
rodney
rating: signal 0  

Langley, BC Canada
229 posts
nice glass. very nice. only thing missing is caustics. will that follow at some point in the future?

www.rodsg.com
http://www.flickr.com/photos/rodsawatsky/

3/10/2006 - 1:54 PM
blitter
rating: signal 0  


126 posts
very very good light in all images !

brad : can I tune in preview also the lens distorption in realtime ?

ricki
3/10/2006 - 2:01 PM
Son Kim
rating: signal 0  

California
3687 posts
Quote from blitter :
very very good light in all images !

brad : can I tune in preview also the lens distorption in realtime ?

ricki


I think so, i've seen it done in another video. Correct me if im wrong, Lux.

The human race is going through a shift in consciousness, from 3D to 5D. Reattach to your higher self and wake up! 10/10/10-11/11/11-12/21/12

3/10/2006 - 2:04 PM
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