Forum > Luxology > News & Announcements > (02-10-2006) I love this stuff.

Topic - (02-10-2006) I love this stuff.

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San Mateo
1978 posts
Greetings and salutations modonauts,

Here we are again with YAFU! First the development update. Last week we missed our beta release on friday as the candidate build did not pass internal stress testing. However, we rallied over the weekend and got the build out early this week. Further, there was a significant push this week on some excellent fixes and optimizations. Additionally, as you will probably note in the videos we have also nearly wrapped the polish pass just before UI Freeze. That is a really big milestone actually.

And now for the real reason you all read these posts! Goodies!

This one is actually from a very early alpha test build. I thouhgt I had already posted it once before but our designer Stephen Mack tells me I hadn't posted it and that I must get this excellent image out immediately. So here you go!




This one needs no introduction.



Did you notice the lens distortion? So cool.

Here is a retouchedversion with some slightbloom added in Photoshop. Nice!

Retouched

Now for the moving pictures.

Quick Fix


Even though I can't really paint, I LOVE the painting tools. So nice to have it all integrated.

Layered

Oh and...


One more "little thing".

Distant Light

Here are some renders so you can see the effect clearer.
No Spread

1 Degree Spread

10 Degree Spread

50 Degree spread

Wow. That was a lot. See you next week. I've got more writing to do!

BP

Message edited by Dion Burgoyne on 2/10/2006 - 12:25 PM

2/10/2006 - 11:06 AM
Eddy MARILLAT
rating: signal +1 signal 


64 posts
Thanks, thanks Brad ;-)
2/10/2006 - 11:07 AM
Leif
rating: signal +1 signal 

Oxford, England
749 posts
Friday-phantasm! :)

Twitter: leifm

2/10/2006 - 11:11 AM
danielwagner
rating: signal 0  

feldkirch - austria
179 posts
HURRAY!!!!!

.:iMac 20"; 2GB 10.5.5:.

2/10/2006 - 11:12 AM
Pajabers
rating: signal 0  


173 posts
Can't hardly wait! Sweeeet.

-------------------------------------

Is the second image using displacement mapping or just texture normals?

Will there be tangent and world space normal baking in 201?
------------
I should have been more specific and mindful of the information I have on Nmaps in modo. Will continue to wait.. . . . . . .

Message edited by Pajabers on 2/12/2006 - 2:13 PM

2/10/2006 - 11:13 AM
Hobeaux
rating: signal 0  


30 posts
i think i just peed a little
2/10/2006 - 11:14 AM

Brazil
137 posts
AWESOME AS ALWAYS!!!

Freelancing in this big blue Earth!
......................................................................
Digital Spartan
marcondes.tv

2/10/2006 - 11:23 AM

London, UK
7321 posts
Servers are soooo.... slow... Gah! I'm downloading the videos right now, at an amazing 5-8 kilobyte per second per file. I'll get back to you in an hour or so, I guess. Current ETA for JetPaint.mov: 45 minutes.
2/10/2006 - 11:31 AM
Wilgory
rating: signal 0  

Pittsburgh | Cleveland | Charlotte
148 posts
Nice, Distant Lights, they might be useful... I really like the simplicity and how easy it is to create soft shadows that act realistically with the adjustment of just two items. These lights are looking robust and realistic. Awesome example of painting on an Object's different channels also.

My question this week regards the 3D painting tools. Will we be able to use the shift keys and click on the model at point A then click on Point B and have a perfectly straight line with the brushes pattern between the two like in Photoshop? Any plans for implementing Vector Curves, like Photoshop that can snap to BG, Object, Grid, etc? Just some ideas for 202, we can't all of Feburary, it is like the bud lite commercial where the guy stays a minute after 5:00PM on a friday.

Thanks
Greg
http://wilgory.com

Gregory Wilson
wilgory.com

Message edited by Wilgory on 2/10/2006 - 11:36 AM

2/10/2006 - 11:33 AM
Zarathustra
rating: signal 0  

Realm of Reason
2240 posts
So each layer is an image map that you create and set size before you do anything. I would assume there are individual export options for each layer, right? Is there a global save that simply saves object and image maps with one click? Are these layers and their interactivity saved as part of the LWO or this new LXO or something else?

What exactly are the options for lens distortion?

Custom 3D modeling and animation - MagicAnimation.com

2/10/2006 - 11:36 AM
J.O.Rust
rating: signal 0  

Norway
914 posts
Thanks for sharing.

This time i really HURTS that I can't download and start using 201.
PAIN! PAIN! PAIN!

2/10/2006 - 11:50 AM
Bon4ire
rating: signal 0  


165 posts
Quote from Hobeaux :
i think i just peed a little


Lucky you, I peed a lot.
2/10/2006 - 11:56 AM
Renand
rating: signal 0  

France
85 posts
Thanks Brad! yes !!!!!
2/10/2006 - 12:02 PM
TmDaG
rating: signal 0  

Warsaw
51 posts
Maybe I'm little touchy but if that render (with reflective balls) is rendered with GI, balls should reflect light into the ground, right? (of course caustics.. but reflect light anyway)

Anyway, I can't WAIT! ;] I want to render in modo right now, I can be betatester all night long but I want to have this powerfull tool ;] aaaghh ;]

Tm_DaG

Message edited by TmDaG on 2/10/2006 - 12:17 PM

2/10/2006 - 12:10 PM
desty
rating: signal 0  

Paris, France
70 posts
Good stuff there :) Although no normal maps.. I also hope the tools don't get too specific, or it gets very complexe..
2/10/2006 - 12:29 PM
ViCoX
rating: signal 0  

Finland
635 posts
cool, as always.
2/10/2006 - 12:32 PM

Los Angeles
248 posts
Oh...Ya
2/10/2006 - 12:48 PM
Marinello2003
rating: signal 0  

Martian Megalopolis, Olympus Mons, Mars
7710 posts
WOW the renderer is simply gorgeous! Love it.

How about a video showing how to set up cameras and lights and do a scene render? How about an uber-instances scene like the hippoes?

"Rommel, you magnificent bastard. I read your book!" -George Patton

http://aoleonthemartiangirl.com

Message edited by Marinello2003 on 2/10/2006 - 12:56 PM

2/10/2006 - 12:56 PM
little5points
rating: signal 0  

Dallas
61 posts
With the painting, it seems like the brushstroke didn't continue across separated items (when the paint stroke was applied from the wing edge then across to the tail).

Looks like Brad had to reclick

Is this normal for 3d painting? I honestly don't know

2/10/2006 - 1:01 PM
paul kooi
rating: signal 0  


90 posts
I love the spread setting. I have wanted this for the longest time and I didn't understand why we more developers haven't picked up on this. Awesome stuff. Very practicle.
2/10/2006 - 1:05 PM
J.O.Rust
rating: signal 0  

Norway
914 posts
Just had to take a second look.

STILL HURTS!

PAIN, you hear! PAIN - PAIN - PAIN!!!
2/10/2006 - 1:16 PM
paul kooi
rating: signal 0  


90 posts
Man when is this coming out !!!!!!!

Come on guys... just add FBX and send this thing out the door.
2/10/2006 - 1:36 PM
igor hendrih
rating: signal 0  

Zagreb
574 posts
didn't saw the movies yet (7 KB/sec :( ), but i must say i am very pleased with stills! some nice features there!

keep on the good job!

sorry on my bad english, however i am pretty shure your croatian is even worse :)

2/10/2006 - 1:53 PM
Sil3
rating: signal 0  


48 posts
Quote from Tm_DaG :
Maybe I'm little touchy but if that render (with reflective balls) is rendered with GI, balls should reflect light into the ground, right? (of course caustics.. but reflect light anyway)



Not really if u have the option to just "disable" irradiance (the quantity of light/color the object spills around) ;)

Only talking here dont know if Modo has that option or not..or even if it was used... but im assuming it has :p

2/10/2006 - 1:58 PM
Mylenium
rating: signal 0  

Leipzig, Germany
1124 posts
Hi Brad,

I'm kinda rocking my chair nervously this evening, but not because of excitement. I'm honestly disappointed except for the fact that tabs now also visually are reflected as such - it makes the interface feel more coherent again. I know you are in love with the painting tools, but since this is the functionality I'm going to use the least, the novelty factor begins to wear thin with me. Could you please show us some modeling enhancements like the path tools and effectors and explain modos new I/O capabilities (FBX, EPS, DXF perhaps???) How are instances treated on export? How is the shader tree info translated to other formats' shading attributes? Does the polygon reduction maintain quads and n-gons? Is there per polygon wireframe color as in LW? Is there a native 2D fillet/ rounding tool? How does Python differ from Perl in terms of using commands and macros? So many questions, but little or no info so far.

Mylenium

[Pour Mylene, ange sur terre]

2/10/2006 - 2:10 PM
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