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Pascal Nocquet - Paris
758 posts
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Saw this on Polyloop - looks interesting :
photosculpt.net" target="_blank">http://www.photosculpt.net/
Watch the demo videos.
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3/6/2010 - 12:10 PM
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Bessemer, MI
3457 posts
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wow...demo movies are awesome. and not very expensive. i downloaded the demo.
thanks for the link.
jim
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3/6/2010 - 4:17 PM
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Pascal Nocquet - Paris
758 posts
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Jim, let me know how it's working out - it's yet another PC only soft I can't try...
Hey, the dogs are back...
Message edited by Matelot on 3/8/2010 - 5:19 AM
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3/8/2010 - 5:18 AM
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Bessemer, MI
3457 posts
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i will keep you posted.
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3/8/2010 - 5:23 AM
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Chatillon / Geneva / France
9 posts
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Hi guys!
my name is Hippolyte from www.photosculpt.net
Thanks for your interest into my software, I'm new to your forums.
Jim, FYI the save functions are now enabled, you can import your stuff into modo. For this you need to download the v1.01 demo available since yesterday.
you can download the full-featured 30 day trial directly from the front page now: photosculpt.net" target="_blank">http://www.photosculpt.net
Don't hesitate to ask if any questions, comment or suggestion? I'll take time to discuss with you.
Pascal, why can't you test it? Are you on Mac maybe?
photosculpt.net/storage/images/frontpage6.jpg">
Message edited by hipe0 on 3/16/2010 - 6:09 AM
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3/16/2010 - 6:07 AM
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Pascal Nocquet - Paris
758 posts
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Quote from hipe0 : Pascal, why can't you test it? Are you on Mac maybe?
Eh oui.
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3/16/2010 - 7:03 AM
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France
182 posts
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Quote from Matelot :
Eh oui.
Rha ces Français qui ont des pommes pour bosser ;-)
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3/16/2010 - 8:09 AM
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Antwerp, Belgium
146 posts
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hipeO
is there a mac version planned ?
Message edited by Ghizzy on 3/16/2010 - 8:39 AM
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3/16/2010 - 8:38 AM
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Antwerp, Belgium
146 posts
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waw !!
I just noticed this my post number 100
CAKE !! CAKE !!
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3/16/2010 - 8:40 AM
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munich
2086 posts
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I send them a mail 2 month ago for the discount... they never responded and now it's released... strange.
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3/16/2010 - 9:31 AM
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Los Angeles, CA
694 posts
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Looks like a PhotoModeler type of application but limited in that it doesn't product complete 360 degree models.
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3/16/2010 - 9:58 AM
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1629 posts
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As a Photo modeler...mehh
Implement a possibility to manually edit (like in PS, but on all maps) tiling into the displacement/color map extraction and THEN you have a hit.
Oooook, they all died. Sooo...what was the fricking island??
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3/16/2010 - 11:03 AM
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Chatillon / Geneva / France
9 posts
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Quote from Chris B : As a Photo modeler...mehh Implement a possibility to manually edit (like in PS, but on all maps) tiling into the displacement/color map extraction and THEN you have a hit.
That's interesting. I don't know why so little people ask for this. With editing what do you mean precisely? some mean brushes + stamp tool?
A user reported to me that he managed to record his editing in photoshop and apply the editing on all maps one by one. He recorded mouse movements and clicks with a free software.
To reply to your question. PhotoSculpt Textures don't have this function today.
Many of my users use PhotoSculpt+zbrush for editing textures or models and they are happy. Does that makes sense?
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3/16/2010 - 2:37 PM
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Chatillon / Geneva / France
9 posts
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Quote from InfoCentral : Looks like a PhotoModeler type of application but limited in that it doesn't product complete 360 degree models.
Yes you're right, my software works with 2 photos. So frankly it is more designed for objects that fit in 2 photos, like textures. That makes the first difference. But you can still work on objects side per side. That works too.
The second difference is speed and ease of use. Stereogrammetry solutions usually meant calibration, complicated setup with dangerous lasers, beamers, multiple hi-end cameras, lighting rig, and a lot of unexpected manual editing selecting features. With PhotoSculpt it's different, I take 2 photos with one small camera and get 3d models in no time. I can shoot in nature, in museums, I don't need to even think "today I'm going to shoot 3d stuff". I snap the 3d object in the minute I see it. No planning. No regrets either when traveling in vacation. (like "I want this in 3D") ;)
I'm sure you guys have already shot textures? Well shooting 2 photos instead of 1 photo is not much more complicated. There is a tutorial (number 2) on the web site that explains how to do this.
http://www.photosculpt.net/tutorial/
There is finally a 3rd difference. It's the high definition. It was a bit unexpected at first as the resulting stereo files are huge in 3D (ever managed gigabyte files?). With 2 images only and a small angle like 10-20 degree, the algorithms are mathematically "optimised" so it really gets sharp. That's a feature that I think no other software can do. I hope I'll see that "ultra"-HD effect soon in your creations?
Sorry I was a bit long, but I hope I clarified what PhotoSculpt is and isn't? ;)
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3/16/2010 - 3:21 PM
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East Coast, USA
268 posts
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I have always wondered why this technique (a version of stereo photography) wasn't done before..but I am not skilled enough to program it! Congratulations. I have not yet tried the demo but it seems theoretically possible with about 6 photos and a bit of work in Modo 360 models might be made?
Message edited by sailored on 3/17/2010 - 7:13 AM
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3/17/2010 - 7:12 AM
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Utah
849 posts
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I don't see this as being all that useful for creating 3D objects that need to be seen from any angle. I do however see it as incredibly useful for creating walls, floors, ground, etc.... anything that is basically a 2D plane with some displacement, that's where this could really shine.
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3/17/2010 - 8:39 AM
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Chatillon / Geneva / France
9 posts
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Quote from Andyjaggy : I don't see this as being all that useful for creating 3D objects that need to be seen from any angle. I do however see it as incredibly useful for creating walls, floors, ground, etc.... anything that is basically a 2D plane with some displacement, that's where this could really shine.
You and Sailored express 2 opinions and I think you are both right.
That's true that PhotoSculpt is really at ease with 2.5D textured subjects. So you can just focus on that.
Or you can also go for the bigger challenges if you have the opportunity. I like Sailored's "360" idea to "sew" different photosculpt models together. It requires a bit of experience with your 3d software to do that.
Sailored, can you try this with the demo? I think it should work and a lot of people might be interested to see that?
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3/18/2010 - 3:08 AM
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Australia
327 posts
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hipe0 what is the difference between individual and professional? I do my 3d in my spare time, I make some money but its pretty much a for the love of it thing, am I ok purchasing the personal edition, going to checkout the demo now.
Brett
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3/18/2010 - 3:46 AM
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1629 posts
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Quote from hipe0 : With editing what do you mean precisely? some mean brushes + stamp tool?
A user reported to me that he managed to record his editing in photoshop and apply the editing on all maps one by one. He recorded mouse movements and clicks with a free software.
Yep, that´s exacgtly what I meant.
Give us that functionality within Photosculpt (maybe even fully automated, imagesynth style), and this could be the greatest texture production tool ever.
Oooook, they all died. Sooo...what was the fricking island??
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3/18/2010 - 7:59 AM
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UK
184 posts
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Quote from hipe0 : With editing what do you mean precisely? some mean brushes + stamp tool? A user reported to me that he managed to record his editing in photoshop and apply the editing on all maps one by one. He recorded mouse movements and clicks with a free software. Yep, that´s exacgtly what I meant. Give us that functionality within Photosculpt (maybe even fully automated, imagesynth style), and this could be the greatest texture production tool ever.
I second this
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3/18/2010 - 10:31 AM
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1629 posts
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Hm, I´m quoting myself...impending personality disorder, LOL.
hipe0
Now that I think about it,the approach your client took sounds interesting.
I remember once trying to repeat a whole image editing process in Photoshop this way, but couldn´t get it to work.
If by any chance your client could make you a tutorial on the process....woud be killer marketing for your software (I´m assuming most of your potential clients have PS).
Also, after reading your posts above I became intrigued. Your approach uses only two fotos, which is fine for the situations you describe.
Is there any way to use the same approach with more fotos? I suppose the reconstructions of leaves on a wall, as seen in your quite intriguing examples, have missing info if viewed from certain angles and closeups.
Which brings me to my next question. Couldn´t your approach handle full distortionfree 360ª photomodeling with more fotos and some optional userinput similar to Photomodeler (marking points manually across foto sequence)?
Please take it al as constructive input, I´m VERY intrigued by this.
Quote from Chris B :
Yep, that´s exacgtly what I meant.
Give us that functionality within Photosculpt (maybe even fully automated, imagesynth style), and this could be the greatest texture production tool ever.
Oooook, they all died. Sooo...what was the fricking island??
Message edited by Chris B on 3/18/2010 - 1:22 PM
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3/18/2010 - 1:19 PM
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Chatillon / Geneva / France
9 posts
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Quote from Adam Gardiner :
I second this
I found it: A German user (now custommer) called Michael proposed this very smart procedure to edit multiple maps with photoshop: I think he's using the clone tool.
"A news for you - I found a solution for editing multiply textures (color, normal, displacement ..) with the same steps - a mouse recorder helps. I tested it here an it works quite good for making perfect, manual adjusted seamless textures. I installed the Axife Mouse Recorder Demo and this Demo allow to record 300 steps without saving. I don't need saving the actions for retouching textures and 300 steps seems to be enough too - "Record", retouch map, choose an other map, "play" ... ready. I think, this workflow could be very interesting for your user, you could add a hint at the tutorial section.
Greetings, Michael"
Hoping that's what you were lookin for? What do you think?
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3/25/2010 - 2:36 AM
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Chatillon / Geneva / France
9 posts
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Quote from Brett Morgan : hipe0 what is the difference between individual and professional? I do my 3d in my spare time, I make some money but its pretty much a for the love of it thing, am I ok purchasing the personal edition, going to checkout the demo now.
Brett
I corrected the text to explain differences between individual and Pro. It wasn't that clear on the web site.
Individual means it's your license for life. If you quit the company, the license follows you and you only. You cannot change the key's name
Pro means it's your company's license. They can change the employes's name on the software key.
With both licenses you can sell your work no problem if that was your question.
The 30 day demo is now full featured (new in v1.01) by the way. With all save options activated.
see here for more info? photosculpt.net" target="_blank">http://www.photosculpt.net
A French website 3DVF did a 4 page review of the soft. See my blog to see a translation into english (from google)? Best
Message edited by hipe0 on 3/25/2010 - 2:46 AM
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3/25/2010 - 2:45 AM
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849 posts
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Is there a Mac version of this coming?
{Somebody's gotta be the HERO... Might as well be ME.}
"When a friend's in trouble, don't insult him/her by asking what you can do, think for yourself and start doing it." - Unknown
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3/25/2010 - 5:32 AM
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Chatillon / Geneva / France
9 posts
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Quote from Butch007 : Is there a Mac version of this coming?
I'm sorry no. Basically our plan was to launch the PC version and see what people is asking from here.
See http://www.photosculpt.net/vote-function/ You have 10 points: you can vote for the Mac Version if you want?
Please note that it is very complicated for me to migrate to Mac.
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3/25/2010 - 12:37 PM
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