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Topic - modo COLLADA 401 SP5 beta build 37309 is up!
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Mountain View, California
406 posts
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The open beta program for modo COLLADA 401 continues with beta build 37309!
Service Pack 5 Build 37309 of the modo COLLADA plug-in requires modo 401 SP5 (Build 37237), so please be sure to upgrade if you are still running modo 401 SP4 or earlier!
__________________________________________________ 19 July 2010
Package Name: modo COLLADA 401 SP5 build 37309
Release (pre-built plug-ins for Mac OS X and Windows 32-bit/64-bit): Build 37309
Build notes: modoCOLLADA_37309.pdf
Highlights of Beta Build 37309 • Added the modo COLLADA plug-in build number to the asset tag. • Fixed SourceForge Bug #3010169, “Wrong source attribute for animation elements”. The out tangent source was mistakenly linked twice. • Fixed SourceForge Bug #2994386, “Incompatibility with Unity importer”. Added a switch to disable writing visual_scene-level asset elements, re-ordered library elements, and changed the material symbol prefix. • Fixed SourceForge Bug #2997363, “Vertex map order changes after edit”. • Fixed SourceForge Bug #3001360, “Invalid user-friendly shader element names”.
__________________________________________________ Previous Beta Build 35392 09 April 2010 • Fixed SourceForge Bug #2889044, “Disabled meshes are not excluded from export”. Added the “Save Hidden Items” scene I/O preference option. • Fixed SourceForge Bug #2977343, “Triangles can’t export as triangles”. Added the “Save Triangles as Triangles” scene I/O preference option. • Fixed SourceForge Bug #2974893, “Images not found during scene load”. The test for an absolute path was incorrect on Mac OS X. • Fixed SourceForge Bug #2978904, “RGBA option for vertex color maps”. Instead of adding an RGBA option, the saver and loader now dynamically switch between the RGB and RGBA color map formats as needed. • Fixed SourceForge Bug #2977195, “Point-only geometry ignored”.
___________________________________________________ Third-Party Developer Resources
SDK with open source code: SVN repository for LxSDK with COLLADAio
collada.org/mediawiki/index.php/Modo_401#Known_Issues" target="_blank">Known issues
Docs for the modo 401 COLLADA extensions: collada.org/mediawiki/index.php/Luxology_modo_401_extensions" target="_blank">Luxology modo 401 extensions to COLLADA
modo 401 COLLADA plug-in page at COLLADA.org: collada.org/mediawiki/index.php/Modo_401" target="_blank">modo 401 at COLLADA.org __________________________________________________
Twitter: modoCOLLADA SourceForge: http://colladamodo.sourceforge.net
Message edited by David Vasquez on 7/22/2010 - 8:43 PM
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8/17/2009 - 7:18 PM
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New Zealand
997 posts
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Hi David - You deserve a big, fat...

... for your efforts. Thanks.
Chip.
Goof Artiste Extraordinaire..
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8/17/2009 - 8:24 PM
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Leipzig, Germany
357 posts
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Very nice!!!
I tried importing some of our collada dae files, exported with MaxCollada, but no sucess. Exporting simple Geometries works well. I need to make more tests before I can write a bugreport about that.
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8/18/2009 - 12:36 AM
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Mountain View, California
406 posts
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Quote from DaBo : I tried importing some of our collada dae files, exported with MaxCollada, but no sucess...
When you're ready to file a bug report, please note which version of the COLLADA plug-in (COLLADAMax_FREE_3.05C.exe or OpenCOLLADA 1.1.0) was used to export from 3ds Max, which will help us to reproduce your results in house.
Twitter: modoCOLLADA SourceForge: http://colladamodo.sourceforge.net
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8/18/2009 - 1:32 AM
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Magnetic
1773 posts
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(Sourceforge isn't letting me download this. It just stalls.)
NEVERMIND! I left the browser page open and about 10 minutes later it decided to download it. Got it.
Oh...sadly XSI 6.5 doesn't let me import my collada files exported from modo. Must be doing something wrong...
-- Medic!
Message edited by Tim_Crowson on 8/18/2009 - 7:31 AM
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8/18/2009 - 7:18 AM
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Los Angeles
84 posts
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Okay, so before I file a bug report, maybe someone can tell me what I'm doing wrong.
I installed the plug-in into 401SP1 on a mac 10.5.8.
I tried to File-open three free dae's that I got from Turbosquid. http://www.turbosquid.com/Search/Index.cfm?keyword=dae (sort in price order, and there are some free ones)
The Syrofoam Cup opens okay, but it's about 45 meters high (I could use that much coffee right now) and the straw is invisible.
The Porcelain Coffee Mug asks for png upon opening. When I point it to a substitute image map, it opens, but the mesh is invisible.
And the wood Ant (formica rufa) opens as a mesh named "sphere", but it's invisible as well.
So, then I deleted prefs and config, and repaired my permissions, and then reinstalled the COLLADA plugin. - Identical results.
I know I shouldn't expect much from free files, but I guess it's best to test this under the worst conditions. Can someone try those files and tell me what happens?
And, maybe somemodo could post some tested files, including textures, that we can all use as a control?
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8/18/2009 - 9:14 AM
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Los Angeles
84 posts
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I should clarify my use of the word invisible: The items import as meshes, but can't be seen. When I shift-a, the viewport responds, but they still can't be seen. And when I select the item, there is no selection visible.
I know I'm only eight posts old, but hopefully my noobie eyes are of some value.
Nick
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8/18/2009 - 9:29 AM
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Los Angeles
84 posts
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Oh, and....
The styrofoam cup won't take any textures. It will take non-texture presets, but it renders textured presets as black.
I have been having this problem with imports since I have been using modo, but I thought COLLADA was going to fix it all.
Is this just me?
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8/18/2009 - 9:53 AM
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Mountain View, California
406 posts
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Quote from Koudis : ...The styrofoam cup won't take any textures...I thought COLLADA was going to fix it all...
Thanks for testing. We'll take a look at those models right away.
This was the first beta build of modo COLLADA, so there are likely to be showstopper bugs with regards to use of the plug-in for any real work.
Quote from Tim_Crowson : ...sadly XSI 6.5 doesn't let me import my collada files exported from modo. Must be doing something wrong...
We don't have XSI in house, but we do have a number of other third-party DCC tools, such as Maya and 3ds Max, so if you have a particular model that was exported with modo COLLADA and it won't import into XSI, please file a bug report, and either post the file online where we can download it, or send the attachment to customer_support at luxology.com. (For larger attachments over 10MB or so, please request access to our FTP site in your e-mail.)
Twitter: modoCOLLADA SourceForge: http://colladamodo.sourceforge.net
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8/18/2009 - 10:07 AM
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munich
2086 posts
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Great!
Hope to get a chance to test it before my holyday starts.
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8/18/2009 - 11:03 AM
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Germany / Potsdam
42 posts
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Hi David,
this is Frank from the Terathon forums.
I just installed and checked the plugin in Modo 401 (64-bit) under Windows Vista. It works fine so far. But I noticed a strange thing:
I created a scene (a house illuminated by the default directional light but changed it to to a physical sun light). I exported it to DAE (I did not change the default settings for I/O) and cleared the scene. Then I did load the dae as a new scene (load, not import). The light is there, the house and all textures are there but the house does not recieve any light after import. It is very dark.
Regards, Frank
Models and Textures from Dexsoft.
Message edited by Frank_Geppert on 8/18/2009 - 11:55 AM
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8/18/2009 - 11:54 AM
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Mountain View, California
406 posts
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Quote from Frank_Geppert : this is Frank from the Terathon forums.
Thanks for your help with testing, Frank!
Quote from Frank_Geppert : The light is there, the house and all textures are there but the house does not recieve any light after import. It is very dark.
Are you viewing the model in a 3D viewport using the Advanced GL mode? There is a known issue with scaling in that mode. Could you either switch to the Shaded Texture mode, or Render the scene (F9) and let us know if the output is any better?
If you would like for us to take a look at a specific model, please feel free to send it to us at customer_support at luxology.com. If it's more than about 10MB or so, please request access to our FTP site in your e-mail.
Twitter: modoCOLLADA SourceForge: http://colladamodo.sourceforge.net
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8/18/2009 - 12:07 PM
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Germany / Potsdam
42 posts
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Thanks for the fast response!
The F9 render is dark as well. The scene looks like the image I attached in the C4 forum: Terathon forum link
Models and Textures from Dexsoft.
Message edited by Frank_Geppert on 8/18/2009 - 12:25 PM
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8/18/2009 - 12:24 PM
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Germany / Potsdam
42 posts
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I made a screen shot to show this problem more detailed:
link to my screen shot
As you can see: the directional light is there and even the physical sun does not illuminate the model in the render (or in the preview render).
But you can see another issue as well: the material 5 has a lot of duplicated textures. You can see entries for Image: B1_8(2), B1_8(3), ... After the import there are dozens of these duplicated images now.
Models and Textures from Dexsoft.
Message edited by Frank_Geppert on 8/18/2009 - 1:48 PM
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8/18/2009 - 1:24 PM
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Mountain View, California
406 posts
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Frank, from your screenshot, it looks like the directional light channel values are OK, so something else is causing the dark appearance.
If you're not able to send the entire model with a bug report, then just a portion of the model would be helpful, so we could repro enough of this issue in house to determine what is going on.
As for the duplicate textures, we may need to add a second pass to go through and remove those, but again, it would help to work with your scene file so we can test and verify that any bug fixes help in your specific case.
Twitter: modoCOLLADA SourceForge: http://colladamodo.sourceforge.net
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8/18/2009 - 2:11 PM
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Germany / Potsdam
42 posts
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I see. I can downsize textures and will send the needed files to you. But now I have to go to bed. It is late here in Europe. I try to send it tomorrow.
Regards, Frank
Models and Textures from Dexsoft.
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8/18/2009 - 2:16 PM
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Panama City, Panama
92 posts
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Thank you David. I successfully opened a SketchUp file exported to collada file format, but it didn't make the convertion of the vertical axis, considering that in modo the Y axis (green) is the vertical and in SketchUp the blue axis is the vertical.
Edit: writing errors.
Message edited by Alfredo J. Martiz J. on 8/19/2009 - 8:34 AM
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8/19/2009 - 8:25 AM
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Sask, Canada
422 posts
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Quote from Frank_Geppert : I made a screen shot to show this problem more detailed:
link to my screen shot
As you can see: the directional light is there and even the physical sun does not illuminate the model in the render (or in the preview render).
But you can see another issue as well: the material 5 has a lot of duplicated textures. You can see entries for Image: B1_8(2), B1_8(3), ... After the import there are dozens of these duplicated images now.
I haven't tried the Collada beta yet but a couple of things about your screen grab. In the shader tree there is no entry for a Light Material under the Directional_Light so the light is not contributing to the scene I suspect. Compare your light entry in the Shader Tree to a light in a default modo scene and you should see what I mean.
Also is GI turned on?
Jeff
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8/19/2009 - 10:09 AM
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Mountain View, California
406 posts
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Quote from JeffNet :
...in the shader tree there is no entry for a Light Material under the Directional_Light...
Yes, it looks like we'll need to at least handle Shader Tree I/O for light materials to address this issue.
I opened a high priority bug report for this issue in our internal bug database, and added it near the top of our known issues list over on the collada.org/mediawiki/index.php/Modo_401#Known_Issues_as_of_Build_32348" target="_blank">modo 401 page at COLLADA.org
Twitter: modoCOLLADA SourceForge: http://colladamodo.sourceforge.net
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8/19/2009 - 10:50 AM
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Mountain View, California
406 posts
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Quote from Alfredo J. Martiz J. : I successfully opened a SketchUp file exported to collada file format, but it didn't make the convertion of the vertical axis...
Thanks for sharing your test results, Alfredo.
Observing the up-axis on scene load is on our list of collada.org/mediawiki/index.php/Modo_401#Known_Issues_as_of_Build_32348" target="_blank">Known Issues.
We also need to support the "double-sided" option in the Google Earch/Sketchup COLLADA profile, so that polygons can be viewed from both sides.
Twitter: modoCOLLADA SourceForge: http://colladamodo.sourceforge.net
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8/19/2009 - 10:54 AM
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10 posts
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On a Mac, Modo crashes when opening a file exported from SketchUp7 as Collada with export camera locations turned on.
Also, If exporting from SketchUp in Feet and Modo units are set to Feet, the Collada import multiplies the SketchUp dimensions by 3.28 (Meters to Feet conversion factor) and thus makes the models in Modo to big.
I thought Brad mentioned in a previous Modcast that the Collada importer would convert SketchUp components into instances. I only see separate Modo groups for each item. In each of these groups I am also seeing 1 to 6 blank mesh items, what are these for?
Last item. Components in SketchUp that are Flipped along an Axis lose there texture locator references so they appear in Modo without any texture. (Similar problem with SketchUp importer in 302 - However in 302 the non-flipped component still maintained its texture locators.)
The Collada importer is a good start. I hope we can fix the SketchUp->Modo process for all of the ArchViz Modo users.
Thanks
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8/20/2009 - 1:24 PM
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Mountain View, California
406 posts
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Thanks for your testing efforts, interacta.
Quote from interacta : On a Mac, Modo crashes when opening a file exported from SketchUp7 as Collada with export camera locations turned on.
Could you please send us a small sample file with exported camera locations? Once we have one of those, I'll open a high priority bug so we can get that fixed right away. Please send it as an attachment to customer_service at luxology.com. If the file is more than about 10MB or so, please request FTP access in your e-mail.
Quote from interacta : Also, If exporting from SketchUp in Feet and Modo units are set to Feet...
Import units is on our list of collada.org/mediawiki/index.php/Modo_401#Known_Issues_as_of_Build_32348" target="_blank">known issues for build 32348.
Quote from interacta : ...convert SketchUp components into instances. I only see separate Modo groups for each item. In each of these groups I am also seeing 1 to 6 blank mesh items, what are these for?
The modo COLLADA plug-in recognizes local library node references within a scene, and loads them, but the loader does not convert more than one reference to the same node into an instance. I agree that this is an important issue, since converting to instances will be a huge efficiency gain in large scenes, so I've added a high-priority item near the top of our list of known issues.
If you can provide us with a sample scene that would benefit from this type of instancing, please send it in so we can test with it.
Quote from interacta : ...Components in SketchUp that are Flipped along an Axis lose there texture locator references so they appear in Modo without any texture. (Similar problem with SketchUp importer in 302 - However in 302 the non-flipped component still maintained its texture locators.)
Can you provide an example file which shows this issue?
Quote from interacta : The Collada importer is a good start. I hope we can fix the SketchUp->Modo process for all of the ArchViz Modo users.
Thanks for providing such detailed feedback. It really helps to know which areas are important for your work.
Twitter: modoCOLLADA SourceForge: http://colladamodo.sourceforge.net
Message edited by David Vasquez on 8/20/2009 - 3:58 PM
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8/20/2009 - 3:52 PM
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9 posts
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Modo can export and dont import exported scene back.
401 sp1 ,win32 xp
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8/20/2009 - 11:34 PM
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Mountain View, California
406 posts
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Quote from IT Territory : Modo can export and dont import exported scene back.
401 sp1 ,win32 xp
We need some more details to determine what's going on there.
Any chance of posting or sending in the LXO file that's not exporting and re-importing succesfully? If you don't have anywhere to post the file, please send an e-mail with an attachment to customer_service at luxology.com. If the file is much larger than about 10MB or so, please request FTP access in your e-mail.
By the way, modo COLLADA posts detailed error information over in the Event Log, which can be opened by clicking one of the "+" controls along one of the tab strips, and then choosing Application > Event Log from the popup menu.
Twitter: modoCOLLADA SourceForge: http://colladamodo.sourceforge.net
Message edited by David Vasquez on 8/21/2009 - 1:52 AM
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8/21/2009 - 1:49 AM
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Poland
84 posts
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Hi. I've just exported simple box model, with opening inside one of sides as collada from Sketchup 7. It imports empty scene... I'm not attaching file, beacuse it was just new scene (in SketchUp), where I draw rectangle and 'pulled' it up. drawed anodher on it and again 'pulled' outside...
ARTEVIS art + architecture
OSX, MacBook Pro, Core2Duo 2.8GHz, 8GB RAM, NVidia 9600 512MB Windows 7 64bit, Core2Duo T7400, 4GB RAM, nVidia 7900GT 512MB
Message edited by artevis on 8/21/2009 - 7:44 AM
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8/21/2009 - 7:44 AM
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