Forum > Luxology > News & Announcements > (07-24-2009) SPONED!

Topic - (07-24-2009) SPONED!

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San Mateo
1978 posts
modcast

And speaking of Star Wars...
What the...???

And SP1 is now live in your accounts if you own the modo 401. Go get it.

B

Message edited by BradPeebler on 7/24/2009 - 3:15 PM

7/24/2009 - 3:01 PM
[ Quote ]

Luxology Headquarters
2162 posts
"Show them 4, 5, and 6 and tell them no other movies were ever made." LOL... classic!

James Darknell
http://www.mutant-pixel.com

7/24/2009 - 3:08 PM
[ Quote ]
Masterjedi
rating: signal 0  

Menomonie, WI
357 posts
Oh crap... so funny... rofl

Thanks for sharing.
7/24/2009 - 3:11 PM
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Lambchop
rating: signal 0  

U.S.A.
159 posts
Vader was Luke's father?????

Ouch! Good man Brad, good man...

401 SP1! downloading NOW :o)

My vote is for "GoTo Meeting" great piece of kit, I use it at work...

Message edited by Lambchop on 7/24/2009 - 3:32 PM

7/24/2009 - 3:26 PM
[ Quote ]
rumBox
rating: signal 0  


699 posts
Thank you Mr. Robert Lechl*), Mr. Brad Peebler and whole Luxo team for first Service Pack, if it may happen evert 2 months i am not against it :-)

*) I am sure Mr. Lechl is provocateur and ever complainting person who initialized Luxology does quickly released this SP1 :-)

Thank you, thank you and one more time thank you again


yeap modo/LW - ..ehh, you laugh at my english, sorry but I`m doing what I can

7/24/2009 - 3:29 PM
[ Quote ]
Viewlex
rating: signal 0  

Moscow
1400 posts
@__@
7/24/2009 - 3:34 PM
[ Quote ]
Hexebah
rating: signal 0  

New Zealand
997 posts
Whoohoo - We've been SPONED!

Thanks team.

Chip.

Goof Artiste Extraordinaire..

7/24/2009 - 3:37 PM
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3DKiwi
rating: signal 0  

Feilding, New Zealand
447 posts
Thanks Brad. Downloading SP1 now.

Nigel / 3DKiwi
7/24/2009 - 3:56 PM
[ Quote ]
Matt Gorner
rating: signal 0  

United Kingdom
629 posts
Quote from BradPeebler :

And speaking of Star Wars...



What ........ the ........ f ........ !!!!!!!!!

ROTFL at your Star Wars story! Absolutely classic! Thanks for sharing that Brad!

:D


________________
www.pixsim.co.uk

Message edited by Matt Gorner on 7/24/2009 - 4:01 PM

7/24/2009 - 4:00 PM
[ Quote ]
rumBox
rating: signal 0  


699 posts
nice, one "my" bug that has been discussed in public is fixed. well done Luxology team


yeap modo/LW - ..ehh, you laugh at my english, sorry but I`m doing what I can

7/24/2009 - 4:03 PM
[ Quote ]
Jeddie
rating: signal +1 signal 

United Kingdom
416 posts
Thank you so much for the shout out, Brad! I'm really ecstatic about it!! Glad you like my work.

I probably could have taken some more time on the logo, But for now, I have removed the Modo logo, and made some small improvements. I shall update everything with it tomorrow with this (I hope, better) logo.

Quick render sample:



Thanks for the great Modcast (and great music ;), Brad, and for Spone!

Jeddie

Message edited by Jeddie on 7/24/2009 - 4:23 PM

7/24/2009 - 4:06 PM
[ Quote ]
james76
rating: signal 0  


101 posts
Queen!
7/24/2009 - 4:15 PM
[ Quote ]
ChillWill Graphics
rating: signal +1 signal 

Norfolk, VA USA
150 posts
THANK YOU VERY MUCH Luxology Team!!! Killer Star Wards dance vid - TOO funny! I d/l that SP @ 1.3M - WOOT!?!?

Is there a read me/list of fixes for this release somewhere? Maybe I'm lame/lazy and it is already out there...


Thanks again - Mike
7/24/2009 - 4:16 PM
[ Quote ]

Taichung, Taiwan
565 posts
Aint she a lawyer or something? She should know how and why ya set up stories and arguments for best effect!

Yikes!
7/24/2009 - 4:27 PM
[ Quote ]
GregMalick
rating: signal 0  

Hawaii
215 posts
Quote from BradPeebler :


And speaking of Star Wars...
What the...???



George Lucas is turning over in his grave.

Modo makes modeling fun.

7/24/2009 - 6:40 PM
[ Quote ]

Toronto, Ontario
764 posts
Quote from GregMalick :


George Lucas is turning over in his grave.


Yikes!

George isn't dead yet (although this might do it).

If they couldn't evolve the franchise... they decided to devolve.
7/24/2009 - 6:47 PM
[ Quote ]
Singularity
rating: signal 0  


2958 posts
WTG Lux!
Thanks Brad.
401 has been pretty good for me but SP1 is welcome.

A bit surprised to be told the installer lacks a recognised certificate though. Guess I trust you guys anyway. lol

Message edited by Singularity on 7/24/2009 - 7:40 PM

7/24/2009 - 6:54 PM
[ Quote ]

Taichung, Taiwan
565 posts
Just a Heads up.
401 update broke my GoZ connections....I dont know how to fix it.
7/24/2009 - 7:02 PM
[ Quote ]

Albuquerque NM, USA
167 posts
Hey Brad! You guys are also sponsoring the Comicon Challenge over at GameArtisans.org

Lots of awesome stuff. you can enter over this-a-way :D!

p.s. Thanks for SP1!
7/24/2009 - 7:20 PM
[ Quote ]
OOZZEE
rating: signal 0  

Montreal
925 posts
thanks for the laugh- freakin funny, the video link, the spone, the contest, the spore easter egg !! very good one this week !! wow !!


My advice to you, you should have known better... wives and star wars do not mix well !!! Live and learn !!LOL








7/24/2009 - 8:18 PM
[ Quote ]
little5points
rating: signal +1 signal 

Dallas
61 posts
Quote from ChillWill Graphics :

Is there a read me/list of fixes for this release somewhere? Maybe I'm lame/lazy and it is already out there...


Thanks again - Mike




Fixed: Blue "NaN" artifacts in render created by specific image filtering error with a non 1 gamma setting

Fixed: Improved OBJ export support for instances

Fixed: Fixed Pivot Center Parent Axis option in pop-up control

Fixed: Presets now retain their opacity settings for instanced layers

Fixed: Improved tool handles when working with Dynamic Parented items

Fixed: Duplicating a locator that is redirecting to another item with a command, no longer resets which item it redirects to when you restart modo.

Fixed: Corrected a condition in which an instanced hierarchy on an imported object can cause a corrupted modo state and a file corruption

Fixed: Corrected OBJ loader to preserve smoothing percentage setting

Fixed: Cosmetic glitch causing modo to show ZXY rotation order rather than the appropriate XYZ on Item Props.

Fixed: Fixed crash in certain use cases with Primitive tools

Fixed: Selection rollovers get really bogged down if you're working in a slightly complex scene with a number of texture files in it

Fixed: Can't paint in OGL viewport, normal projection under certain circumstances

Fixed: Match commands for matching pivot rotations not working in certain instances

Fixed: Scenes with lots of animated items play back much more slowly on 401 than 302.

Fixed: Constrain to background failing if source mesh is behind BG mesh.

Fixed: Improved performance in animation-centric viewports

Fixed: Trying to "close all" with an FBX loaded is crashing modo (and in some cases locking up OSX)

Fixed: Scale tool handles snap (detent) at 10% increments. Makes the tool feel very awkward.

Fixed: Crash freezing text polygons after changing the curve display level

Fixed: Memory leak with layered image saving

Fixed: poly.makeCurveClosed : crashes when you're running it on vertices in a layer other than main.

Fixed: Tack tool does not work on previously "tacked" geometry

Fixed: Tack tool does not work after add some primitives

Fixed: loop slice not working correctly with x symmetry (-)

Fixed: Trying to "close all" with an FBX loaded is crashing modo (and in some cases locking up OSX)

Fixed: SAVE ASSEMBLY doesn't bring the mesh groups' materials with it.

Fixed: In this scene, Square Artifacts in Preview & Render

Fixed: Viewport Grid is not refreshed after resetting custom workplane in certain scenarios

Fixed: (OSX) Painting over some n-gons could result in a crash

Fixed: When using the unwrap tool, if part of the mesh is hidden, it no longer unwraps properly. Instead you get a simple planar projection.

Fixed: The up arrow does not select then next line in what we would call normal behavior.

Fixed: The Render Selected should apply normal visibility rules to non-mesh items.

Fixed: In a script, giving an incorrect argument for the scene.open command will crash modo.

Fixed: Ambient Intensity does not update in preview when global Illumination enabled.

Fixed: Large color picker in Paint viewport stops updating the foreground color if you click off the image in the shader tree

Fixed: Tone mapping is now clamped to 100% to avoid artifacts

Fixed: Some thread safety issues which would result in a crash when using the Sculpt Move tool on some systems

Fixed: DD a preset on a surface while in item mode no longer puts that preset on top of the shader tree.

Fixed: Memory leak specific to certain content

Fixed: Crash related to creation and re-use of a custom environment preset

Fixed: Loading an Item preset into this scene cause the texture locators in the scene to get deleted

Fixed: Instancing a hierarchy that contains instances is not working correctly: the new hierarchy is not complete and is missing random copies of the source instances.

Fixed: Pen Tool - Lines/polygon strange behaviour: It's too easy to push index above current max count

Fixed: Pen Tool - Using the Pen Tool in Item Mode causes created geometry to in wrong orientation

Fixed: Manually setting a poly tag "pTag" could result in a crash

Fixed: Certain OBJ files will not load

Fixed: Artifacts in Volumetrics (white NaNs)

Fixed: Remove IK can cause a crash

Fixed: Obj files from 3dsMax import with damaged UVs

Fixed: (64 Bit only) Preferences: Units=Unitless > CRASH

Fixed: The scale tool handles do not function correctly when coordinate rounding is set to anything other than "None".

Fixed: Changing l
7/24/2009 - 9:24 PM
[ Quote ]
benthouse
rating: signal +1 signal 

finland
73 posts
After horrible night with kids not sleeping and finally waking up at 6am, this is excellent news! :)

Windows related:
Btw, if any ATI Radeon user missed, there was Catalyst driver upgrade yesterday or day before that. v9.7 It resolved total lagginess of viewports in my W7 laptop (ATI Mobility Radeon HD 2400 XT). http://game.amd.com/us-en/drivers_catalyst.aspx

Thanks for teh Spoone!

Matti

edited: link+info

Message edited by benthouse on 7/24/2009 - 10:05 PM

7/24/2009 - 9:27 PM
[ Quote ]
John Carter
rating: signal 0  

Sacramento, CA
748 posts
The 401 update suggests uninstalling modo before updating. On a mac, is this as simple as trashing the application from the applications folder, or is the process more complex? Is there an uninstall program?
7/24/2009 - 10:05 PM
[ Quote ]
Warner McGee
rating: signal 0  

Savannah, GA
1021 posts
Did anyone bother to test the GoZ situation? SP1 doesn't seem to be working with my GoZ. Not from Modo or from Z. I hope I'm doing something wrong. A little help guys? -Warner

Edit: This is totally not cool at ALL! WTF?

Edit: Nevermind fellas. I forgot that in the GoZ setup you copy a file from Z to the package contents of the Modo app. Because the Modo SP1 replaces the "app" it deleted that file. So, replacing that file again from Z to the Modo Package worked. False alarm. Man I was getting pissed! Now I'm feeling a little silly. Oh well.

The 2nd mouse gets the Cheese.

Message edited by Warner McGee on 7/24/2009 - 11:44 PM

7/24/2009 - 11:23 PM
[ Quote ]

Norfolk, VA USA
150 posts
Quote from little5points :




Fixed: ...




Thanks - where did you find that?


Later - Mike
7/24/2009 - 11:23 PM
[ Quote ]
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