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San Mateo
1978 posts
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modcast
And speaking of Star Wars... What the...???
And SP1 is now live in your accounts if you own the modo 401. Go get it.
B
Message edited by BradPeebler on 7/24/2009 - 3:15 PM
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7/24/2009 - 3:01 PM
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Luxology Headquarters
2162 posts
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"Show them 4, 5, and 6 and tell them no other movies were ever made." LOL... classic!
James Darknell http://www.mutant-pixel.com
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7/24/2009 - 3:08 PM
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Menomonie, WI
357 posts
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Oh crap... so funny... rofl
Thanks for sharing.
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7/24/2009 - 3:11 PM
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U.S.A.
159 posts
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Vader was Luke's father?????
Ouch! Good man Brad, good man...
401 SP1! downloading NOW :o)
My vote is for "GoTo Meeting" great piece of kit, I use it at work...
Message edited by Lambchop on 7/24/2009 - 3:32 PM
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7/24/2009 - 3:26 PM
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699 posts
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Thank you Mr. Robert Lechl*), Mr. Brad Peebler and whole Luxo team for first Service Pack, if it may happen evert 2 months i am not against it :-)
*) I am sure Mr. Lechl is provocateur and ever complainting person who initialized Luxology does quickly released this SP1 :-)
Thank you, thank you and one more time thank you again
yeap modo/LW - ..ehh, you laugh at my english, sorry but I`m doing what I can
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7/24/2009 - 3:29 PM
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Moscow
1400 posts
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@__@
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7/24/2009 - 3:34 PM
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New Zealand
997 posts
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Whoohoo - We've been SPONED!
Thanks team.
Chip.
Goof Artiste Extraordinaire..
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7/24/2009 - 3:37 PM
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Feilding, New Zealand
447 posts
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Thanks Brad. Downloading SP1 now.
Nigel / 3DKiwi
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7/24/2009 - 3:56 PM
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United Kingdom
629 posts
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Quote from BradPeebler :
And speaking of Star Wars...
What ........ the ........ f ........ !!!!!!!!!
ROTFL at your Star Wars story! Absolutely classic! Thanks for sharing that Brad!
:D
________________ www.pixsim.co.uk
Message edited by Matt Gorner on 7/24/2009 - 4:01 PM
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7/24/2009 - 4:00 PM
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699 posts
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nice, one "my" bug that has been discussed in public is fixed. well done Luxology team
yeap modo/LW - ..ehh, you laugh at my english, sorry but I`m doing what I can
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7/24/2009 - 4:03 PM
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United Kingdom
416 posts
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Thank you so much for the shout out, Brad! I'm really ecstatic about it!! Glad you like my work.
I probably could have taken some more time on the logo, But for now, I have removed the Modo logo, and made some small improvements. I shall update everything with it tomorrow with this (I hope, better) logo.
Quick render sample:

Thanks for the great Modcast (and great music ;), Brad, and for Spone!
Jeddie
Message edited by Jeddie on 7/24/2009 - 4:23 PM
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7/24/2009 - 4:06 PM
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101 posts
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Queen!
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7/24/2009 - 4:15 PM
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Norfolk, VA USA
150 posts
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THANK YOU VERY MUCH Luxology Team!!! Killer Star Wards dance vid - TOO funny! I d/l that SP @ 1.3M - WOOT!?!?
Is there a read me/list of fixes for this release somewhere? Maybe I'm lame/lazy and it is already out there...
Thanks again - Mike
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7/24/2009 - 4:16 PM
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Taichung, Taiwan
565 posts
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Aint she a lawyer or something? She should know how and why ya set up stories and arguments for best effect!
Yikes!
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7/24/2009 - 4:27 PM
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Hawaii
215 posts
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Quote from BradPeebler :
And speaking of Star Wars... What the...???
George Lucas is turning over in his grave.
Modo makes modeling fun.
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7/24/2009 - 6:40 PM
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Toronto, Ontario
764 posts
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Quote from GregMalick :
George Lucas is turning over in his grave.
Yikes!
George isn't dead yet (although this might do it).
If they couldn't evolve the franchise... they decided to devolve.
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7/24/2009 - 6:47 PM
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2958 posts
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WTG Lux! Thanks Brad. 401 has been pretty good for me but SP1 is welcome.
A bit surprised to be told the installer lacks a recognised certificate though. Guess I trust you guys anyway. lol
Message edited by Singularity on 7/24/2009 - 7:40 PM
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7/24/2009 - 6:54 PM
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Taichung, Taiwan
565 posts
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Just a Heads up. 401 update broke my GoZ connections....I dont know how to fix it.
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7/24/2009 - 7:02 PM
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Albuquerque NM, USA
167 posts
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Hey Brad! You guys are also sponsoring the Comicon Challenge over at GameArtisans.org
Lots of awesome stuff. you can enter over this-a-way :D!
p.s. Thanks for SP1!
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7/24/2009 - 7:20 PM
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Montreal
925 posts
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thanks for the laugh- freakin funny, the video link, the spone, the contest, the spore easter egg !! very good one this week !! wow !!
My advice to you, you should have known better... wives and star wars do not mix well !!! Live and learn !!LOL
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7/24/2009 - 8:18 PM
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Dallas
61 posts
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Quote from ChillWill Graphics :
Is there a read me/list of fixes for this release somewhere? Maybe I'm lame/lazy and it is already out there...
Thanks again - Mike
Fixed: Blue "NaN" artifacts in render created by specific image filtering error with a non 1 gamma setting
Fixed: Improved OBJ export support for instances
Fixed: Fixed Pivot Center Parent Axis option in pop-up control
Fixed: Presets now retain their opacity settings for instanced layers
Fixed: Improved tool handles when working with Dynamic Parented items
Fixed: Duplicating a locator that is redirecting to another item with a command, no longer resets which item it redirects to when you restart modo.
Fixed: Corrected a condition in which an instanced hierarchy on an imported object can cause a corrupted modo state and a file corruption
Fixed: Corrected OBJ loader to preserve smoothing percentage setting
Fixed: Cosmetic glitch causing modo to show ZXY rotation order rather than the appropriate XYZ on Item Props.
Fixed: Fixed crash in certain use cases with Primitive tools
Fixed: Selection rollovers get really bogged down if you're working in a slightly complex scene with a number of texture files in it
Fixed: Can't paint in OGL viewport, normal projection under certain circumstances
Fixed: Match commands for matching pivot rotations not working in certain instances
Fixed: Scenes with lots of animated items play back much more slowly on 401 than 302.
Fixed: Constrain to background failing if source mesh is behind BG mesh.
Fixed: Improved performance in animation-centric viewports
Fixed: Trying to "close all" with an FBX loaded is crashing modo (and in some cases locking up OSX)
Fixed: Scale tool handles snap (detent) at 10% increments. Makes the tool feel very awkward.
Fixed: Crash freezing text polygons after changing the curve display level
Fixed: Memory leak with layered image saving
Fixed: poly.makeCurveClosed : crashes when you're running it on vertices in a layer other than main.
Fixed: Tack tool does not work on previously "tacked" geometry
Fixed: Tack tool does not work after add some primitives
Fixed: loop slice not working correctly with x symmetry (-)
Fixed: Trying to "close all" with an FBX loaded is crashing modo (and in some cases locking up OSX)
Fixed: SAVE ASSEMBLY doesn't bring the mesh groups' materials with it.
Fixed: In this scene, Square Artifacts in Preview & Render
Fixed: Viewport Grid is not refreshed after resetting custom workplane in certain scenarios
Fixed: (OSX) Painting over some n-gons could result in a crash
Fixed: When using the unwrap tool, if part of the mesh is hidden, it no longer unwraps properly. Instead you get a simple planar projection.
Fixed: The up arrow does not select then next line in what we would call normal behavior.
Fixed: The Render Selected should apply normal visibility rules to non-mesh items.
Fixed: In a script, giving an incorrect argument for the scene.open command will crash modo.
Fixed: Ambient Intensity does not update in preview when global Illumination enabled.
Fixed: Large color picker in Paint viewport stops updating the foreground color if you click off the image in the shader tree
Fixed: Tone mapping is now clamped to 100% to avoid artifacts
Fixed: Some thread safety issues which would result in a crash when using the Sculpt Move tool on some systems
Fixed: DD a preset on a surface while in item mode no longer puts that preset on top of the shader tree.
Fixed: Memory leak specific to certain content
Fixed: Crash related to creation and re-use of a custom environment preset
Fixed: Loading an Item preset into this scene cause the texture locators in the scene to get deleted
Fixed: Instancing a hierarchy that contains instances is not working correctly: the new hierarchy is not complete and is missing random copies of the source instances.
Fixed: Pen Tool - Lines/polygon strange behaviour: It's too easy to push index above current max count
Fixed: Pen Tool - Using the Pen Tool in Item Mode causes created geometry to in wrong orientation
Fixed: Manually setting a poly tag "pTag" could result in a crash
Fixed: Certain OBJ files will not load
Fixed: Artifacts in Volumetrics (white NaNs)
Fixed: Remove IK can cause a crash
Fixed: Obj files from 3dsMax import with damaged UVs
Fixed: (64 Bit only) Preferences: Units=Unitless > CRASH
Fixed: The scale tool handles do not function correctly when coordinate rounding is set to anything other than "None".
Fixed: Changing l
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7/24/2009 - 9:24 PM
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finland
73 posts
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After horrible night with kids not sleeping and finally waking up at 6am, this is excellent news! :)
Windows related: Btw, if any ATI Radeon user missed, there was Catalyst driver upgrade yesterday or day before that. v9.7 It resolved total lagginess of viewports in my W7 laptop (ATI Mobility Radeon HD 2400 XT). http://game.amd.com/us-en/drivers_catalyst.aspx
Thanks for teh Spoone!
Matti
edited: link+info
Message edited by benthouse on 7/24/2009 - 10:05 PM
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7/24/2009 - 9:27 PM
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Sacramento, CA
748 posts
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The 401 update suggests uninstalling modo before updating. On a mac, is this as simple as trashing the application from the applications folder, or is the process more complex? Is there an uninstall program?
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7/24/2009 - 10:05 PM
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Savannah, GA
1021 posts
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Did anyone bother to test the GoZ situation? SP1 doesn't seem to be working with my GoZ. Not from Modo or from Z. I hope I'm doing something wrong. A little help guys? -Warner
Edit: This is totally not cool at ALL! WTF?
Edit: Nevermind fellas. I forgot that in the GoZ setup you copy a file from Z to the package contents of the Modo app. Because the Modo SP1 replaces the "app" it deleted that file. So, replacing that file again from Z to the Modo Package worked. False alarm. Man I was getting pissed! Now I'm feeling a little silly. Oh well.
The 2nd mouse gets the Cheese.
Message edited by Warner McGee on 7/24/2009 - 11:44 PM
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7/24/2009 - 11:23 PM
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Norfolk, VA USA
150 posts
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Quote from little5points :
Fixed: ...
Thanks - where did you find that?
Later - Mike
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7/24/2009 - 11:23 PM
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