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v1.0 (2009-09-06): - It's for Modo 401 SP1 and above! - Removed parameters related to bug workarounds. Now SaveToCamera stores all the processed render settings in the camera, there is no need to manually do anything. ---------------------------------------------------------------- Camera Extender v1.0 < Download > This script stores render parameters (like resolution and global illumination settings) in camera items. USAGE First, select a camera. (If more than one item is selected, then the camera with the lowest index will be used.) Run the script. It has different modes: @CameraExtender.lua SaveToCameraSaves the actual render settings into the camera. (For the list of processed parameters, see the list bellow.) Go to the shader tree and select BOTH the render item at the top and the camera you want to save the settings into. Adjust the render properties then execute the command above. @CameraExtender.lua LoadFromCameraOverwrites the render settings with data stored in a camera item. For the list of processed parameters, see the list bellow. @CameraExtender.lua InitCameraIt sets the "Item Command" for the selected camera. By default it offers to add the "@CameraExtender.lua LoadFromCamera" command to it, which will run every time a camera is selected in one of the 3D viewports. (Will not run if the camera is selected any other way.) The dialog pops up so you can modify the command: change the path if necessary. PROCESSED PROPERTIES The following properties are stored in a camera item: (Render Camera: While not stored per se, the current camera will be set as Render Camera.) Resolution Unit Resolution X Resolution Y DPI Pixel Aspect Ratio Bucket X Bucket Y Render Region Enable Render Region Left Render Region Right Render Region Top Render Region Bottom Antialias Samples Depth Of Field Enable Motion Blur Enable Stereoscopic Enable Raytraced Shadow Enable Reflection Depth Refraction Depth Displacement Enable Displacement Rate Displacement Ratio Displacement Mimimum Edge Displacement Smooth Positions Indirect Illumination Enable Indirect Rays Indirect Bounces Indirect Range Irradiance Caching Enable Irradiance Rays Irradiance Rate Irradiance Ratio Interpolation Values Walkthrough Mode Enable Direct Caustics Enable Total Photons Local Photons If you find a bug or have a feature requests don't hesitate to contact me. :) Message edited by Zoltan Erdokovy on 9/29/2009 - 9:16 AM |
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| 7/5/2009 - 11:04 AM |
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