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Topic - Help modeling a pencil
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Auckland - New Zealand
20 posts
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Hi everyone,
It's my first time here, and I am very new with Modo, so I have got a lot of quenstions about it, but for today I have got a simple question so here it goes. I was trying to model a pencil, and the connection between the tip and base didn't work out very well, because the tip is rounded and the base has six sides then the connection between both are a little squared and I want it rounded. When I say connection I want to mean the place where we use the pencil sharpener. And when we sharpen a pencil the top of this connection has a particular way left by the pencil sharpner... I know it is a litlle bit confused, but I hope someone could help me, thanks a lot.
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5/20/2009 - 7:14 AM
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Virginia, USA
2042 posts
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There are several methods of trying to tackle this. And I am in a bit of a hurry, or else I would post screen shots (sorry about that). However, what you could do is build the base of the pencil to have six sides. Then you could build the tip as a separate model ... a cone. With the caps deleted (the flat end of the cone and the end of the six-sided cylinder where it would meet the cone) you could use the Bridge tool to connect the two parts.
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5/20/2009 - 7:30 AM
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Paisley Park
3024 posts
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EDIT:
I just realised that it will be better to create a UV map and paint in the pencil details once you have finished the modelling.
Emotional Content, not anger. (Bruce Lee-Enter the Dragon)
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5/20/2009 - 4:53 PM
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Carrying the flag for daft forum nicknames
2786 posts
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Joining a cone to a hexagonal shaft by bridging is the right method, but the result should be a little different. A pencil sharpener reduces the flats less than the edges of the shaft:

Mark
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5/20/2009 - 5:10 PM
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Paisley Park
3024 posts
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Sorcerers Plaything:
You are right.
I think you should post some steps, because your result is cleaner and a lot less complex than mine.
Emotional Content, not anger. (Bruce Lee-Enter the Dragon)
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5/20/2009 - 5:20 PM
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Sask, Canada
422 posts
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The pencil and tablet stylus render on the "Presets Part II" page by Seneca should be good inspiration.
Jeff
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5/20/2009 - 8:32 PM
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Antwerp, Belgium
146 posts
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Sorcerers Plaything:
me too I'm interested in some screenshots of this process clean mess indeed, and I haven't been able to achieve it
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5/21/2009 - 2:08 AM
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Carrying the flag for daft forum nicknames
2786 posts
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OK. Bear with me, I'll post something in a while.
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5/21/2009 - 2:57 AM
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Antwerp, Belgium
146 posts
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looking forward…
I was trying all morning… nope
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5/21/2009 - 3:25 AM
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Antwerp, Belgium
146 posts
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where can I find Seneca's tutorial ?
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5/21/2009 - 3:32 AM
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Paisley Park
3024 posts
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Thanks for posting this SP.
Very logical and effective approach. I'll add it to my bag of tricks:)
Emotional Content, not anger. (Bruce Lee-Enter the Dragon)
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5/21/2009 - 6:12 AM
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Auckland - New Zealand
20 posts
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I have no words to thanks everyone. All my doubts were ended.... and I hope in the future to be so good as you guys modeling with Modo to help other mates. I am really appreciate.... thank you a lot.
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5/21/2009 - 9:57 AM
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Taunton, MA
343 posts
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Hey Sorcerer:
(and Midas) thanx for this - I was trying to do the same thing a few weeks ago, got the pencil done ok (similar to your methods) but I couldn't figure out how to get the "scallops" between the hex and the cone - and the solution is so simple!
thanx again
k!
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5/21/2009 - 2:19 PM
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Moscow
1400 posts
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wow thanks for this
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5/21/2009 - 3:14 PM
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Antwerp, Belgium
146 posts
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Hi,
thanks for the posts
but there was one thing that didn´t convince me: the fact that in both solutions, the "coniness" of the wooden part is broken

big deal ? don´t know… first time I saw Sorcerers Playthings mesh, I didn´t even notice it, so… but for art´s sake !!
I tried a boolean, and it worked out, avoiding this "thingie", and it was kinda fast too
here´s how it could work:
1) create a cone (24 sides) and a 6-sided cilinder, each in a separate mesh, both centered

2) perform a boolean


3) here´s the result:

4) after some cleaning up and running seneca´s mesh cleanup script, you get this: (all conical)

5) extend ("z"-key) the selected edges and you get the body

6)zero out the dimensions on the Y-axis of the extended edges

7) bevel the edges between the coloured body and the wooden part, on the upper part of the pencil

8) loop slice near the tip of the pencil

9) select the bottom edges again, and press "P" for polygon

10) some beveling and beveling-in, and there is the pencil

the file: http://www.kapibara.be/modo/potlood.zip
Message edited by Ghizzy on 5/23/2009 - 1:21 AM
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5/22/2009 - 10:42 AM
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Utah Valley University, Orem, Utah, USA
756 posts
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Good solutions all. However, after trying each one out, I think I like Ghizzy's best: it's very fast, and no bridging needed, with a nice, clean mesh. (I didn't really even need seneca's script).
Professor Bob
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5/22/2009 - 11:21 AM
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Paisley Park
3024 posts
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Hi Everybody,
Ghizzy:
Nice refinement. Lean and mean:)
PS. Your method seems optimal.
Emotional Content, not anger. (Bruce Lee-Enter the Dragon)
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5/22/2009 - 11:40 AM
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Moscow
1400 posts
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great! ghizzy thats a really nice way to work, thanks a lot.
At step 6 You zeroed the Y position of the vertices - that is with Vertex - Set Position?
Message edited by Viewlex on 5/22/2009 - 2:53 PM
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5/22/2009 - 2:33 PM
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Carrying the flag for daft forum nicknames
2786 posts
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Nice one, Ghizzy!
Mark
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5/22/2009 - 3:25 PM
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Utah Valley University, Orem, Utah, USA
756 posts
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Rattyu; You don't need to zero the vertices with Vertex > Set Position (you can, but you don't need to). Simply select all of the vertices that are on the bottom edge of the mesh (in this example), activate the Scale tool, and move the Y (green) handle to the middle of the widget. Or, for a more precise method, in the Transform dialog for the Scale tool, type 0% into the Y parameter on the Scale Offset dialog.
Professor Bob
By the way, isn't it interesting how modeling such a seemingly-simple object as a pencil can generate such a lengthy thread.....
Message edited by Bob deWitt on 5/23/2009 - 1:14 PM
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5/22/2009 - 7:10 PM
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Carrying the flag for daft forum nicknames
2786 posts
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Quote from Bob deWitt :
By the way, isn't it interesting how modeling such a seemingly-simple object as a pencil can generate such a length thread.....
Yes, it is. Over the time I've been coming here there have been some great threads*, full of 'Aha!' moments for me. It's always good to have more than one way to tackle something.
Mark
*edit: to be clear - I don't mean 'because' I've been coming here... most of the time they're threads I've just read rather than participated in. It's a great way to learn, just a bit of a pity that so much goodness fades into the history of the forums.
Message edited by Sorcerers Plaything on 5/23/2009 - 3:09 AM
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5/23/2009 - 2:55 AM
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Moscow
1400 posts
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Quote from Bob deWitt : Rattyu; You don't need to zero the vertices with Vertex > Set Position (you can, but you don't need to). Simply select all of the vertices that are on the bottom edge of the mesh (in this example), activate the Scale tool, and move the Y (green) handle to the middle of the widget. Or, for a more precise method, in the Transform dialog for the Scale tool, type 0% into the Y parameter on the Scale Offset dialog.
pff that rox. im going to boolean everything now
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5/23/2009 - 3:22 AM
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Antwerp, Belgium
146 posts
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roger that, Sourcerers Plaything
first of all: everything starts with the lack of a good manual "the old style"; meaning that one needs a book, that, when you have "RTFM", should have cleared out every step, option and parameter of ALL tools. Nothing fancy, just clearly explained.
Sadly, this is abandoned by software manufacturers, not only by the Luxies (anyone has read Photoshop´s manual ? pfff…)
Now Luxology compensates with their Luxology TV and the intruction videos (my idea ? Brad is the very best teacher in the club !!! He´s a natural, and far from critisizing Andy - lovely videos, Andy - his tone, rhytm and insight in what it means for us to learn what for him is already evident, makes me jump forward in my understanding Modo every time he launches a video (I find Andy kinda tends to rush a bit, sometimes)
The problem is one can´t find the stuff afterwards in an organized way (in which video, and at what second Andy told about how to… ??)
I think we´d be all benefitted with a series of videos, structured and organized by tool, like the ones we have, via the help, but more in-depth, and complete. So, instead of "RTFM", it is "watch the f****** videos", from now on "WTFV", hehe
well… as I write this, I hear myself repeating what already has been said many times Just had to get it off my chest, sorry folks :-). It´s a beauty spot on a wonderfull software
let´s pray Lux pays attention to this with 4.01
now this forum rocks, and will always be a contribute to solve our problems, and, (maybe I´m wrong), also a contribute to Luxologies understanding of what their customers need. Having a "crack" like Andy in the house must be wonderfull, but maybe a danger to forget that there are some humans full of doubts about what for him might be too simple to talk about :-)
resume: thanks for all the posts that helped me out
later, gator
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5/23/2009 - 3:47 AM
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