Forum > Luxology > News & Announcements > (06-08-2007) In reference to references

Topic - (06-08-2007) In reference to references

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San Mateo
1978 posts
Gotta run. But not before I deliver the goods.

modcast

The reference reference

Animated Shading Rate?

BP
6/8/2007 - 11:07 AM
[ Quote ]
nuclearfessel
rating: signal +4 signal 

Seattle, WA
459 posts
first i think :)


Animating any value = priceless.

Love the fact users will be able to.

Message edited by nuclearfessel on 6/8/2007 - 11:23 AM

6/8/2007 - 11:09 AM
[ Quote ]
Singularity
rating: signal +5 signal 


2958 posts
2
6/8/2007 - 11:13 AM
[ Quote ]
Rob James
rating: signal +4 signal 

Redwood City, CA
44 posts
3
6/8/2007 - 11:18 AM
[ Quote ]
Jose Vergara
rating: signal +1 signal 

Madrid, SPAIN
400 posts
Fourth.

My best record. ;)

[Spanish Modo weblog]
http://www.mododigital.info

Message edited by Jose Vergara on 6/8/2007 - 11:38 AM

6/8/2007 - 11:18 AM
[ Quote ]
RazorX
rating: signal +1 signal 

San Antonio, TX
2022 posts
Hey you, fourth. I'm fifth.

What is it all about though? Damn this no quicktime at work.... It would be funny if it's about referencing files during render time for inclusion... because I was just discussing that the other day with Chris.

Quote from nuclearfessel :
first i think :)


Animating any value = priceless.

Love the fact users will be able to do this. :D


Yeah, along with animating the AA samples this could produce some cool effects lol.

Friday Update--Free
Not having to wait till you get home from work to find out what's new--Priceless

Message edited by RazorX on 6/8/2007 - 11:25 AM

6/8/2007 - 11:20 AM
[ Quote ]
nuclearfessel
rating: signal +1 signal 

Seattle, WA
459 posts
Yeah, along with animating the AA samples this could produce some cool effects lol.


Totally :)
6/8/2007 - 11:24 AM
[ Quote ]
Sesshumaro
rating: signal +1 signal 

Hamburg, Germany
116 posts
hey, Brad! you are quite early today but hey! thanx! I don't need to hit reload page for another four or five hours to see if your modcast and new videos are available.



cheers
Sesumaru
6/8/2007 - 11:26 AM
[ Quote ]
dschultz
rating: signal +1 signal 

Durham, NC
333 posts
Reference File is very cool! One of the things I have seen inside of Max that I thought would be really cool in Modo; and, lo and behold.

That feature will be very welcomed, indeed.

Can it handle file versioning? If you make a new version of a file, and it is "XY10", instead of "XY9", will it still read as the same file? Or, would you have to manually point the reference to this file? Just curious.

Thanks!

Message edited by dschultz on 6/8/2007 - 11:38 AM

6/8/2007 - 11:29 AM
[ Quote ]
Matt Burniston
rating: signal +1 signal 

New York
269 posts
Top 10 ..... wwwwoooohhhhoooo

Thanks for the vids, as always

He's here all week

6/8/2007 - 11:34 AM
[ Quote ]
niko
rating: signal +2 signal 

Atlanta, GA USA
1697 posts
Nice..
That's cool and everything, but how about showing us what those new GI channels are, for having more control over our GI quality and get rid of splotches once and for all?....

We need better GI..
6/8/2007 - 11:37 AM
[ Quote ]
Lee Olayvar
rating: signal +1 signal 

Washington, USA
3581 posts
Btw Brad, if you think Photosynth is cool, check out their related Technology "Seadragon". That, is bleepin amazing.

*edit*
Here is a link for sea dragon. Good video, but its on the site "College Humor", so it may not be safe for work, so just a heads up before clicking. AWESOME video though.
http://www.collegehumor.com/video:1762315

---
401 made me switch from Linux to OSX so i could use it. Guess i should be glad it didn't ask for more. :)

Message edited by Lee Olayvar on 6/8/2007 - 11:42 AM

6/8/2007 - 11:40 AM
[ Quote ]
Lee Olayvar
rating: signal +3 signal 

Washington, USA
3581 posts
Well i wasn't going to post after i closed FF, but after watching the 2 vids i had to.

I love it man, 301s animation looks great.

Will it also be possible to export MDD's too? To have a two way pipeline so to say?

---
401 made me switch from Linux to OSX so i could use it. Guess i should be glad it didn't ask for more. :)

6/8/2007 - 11:59 AM
[ Quote ]
Mnemonic Image
rating: signal +1 signal 


34 posts
Hey Brad, let's get rid of ALL the noise, oil that chair of yours. :)

Message edited by Mnemonic Image on 6/8/2007 - 12:04 PM

6/8/2007 - 12:01 PM
[ Quote ]
3dtodd
rating: signal +1 signal 

Santa Monica, CA. USA
1419 posts
Jeez. Call me a "fanboy" all you want, but, modo 301 is looking more exciting with every Friday update.

Reference importing...Animating the Shading Rate...Killer features, man.
6/8/2007 - 12:01 PM
[ Quote ]
RazorX
rating: signal +1 signal 

San Antonio, TX
2022 posts
Sweet, from what I've gathered this is like Blenders tile system? This is cool cause I was just talking to Chris about Modo needing a referencing system! Now large archvis projects can be broken into blocks and worked on silmultanously with ease! Whoopeee!
6/8/2007 - 12:03 PM
[ Quote ]
Singularity
rating: signal +1 signal 


2958 posts
No it's sat morning Brad.
4AM
Hey, what happened to your naming structure? June '08 isn't for another 12 months. he he

Constantly using the forum for reference purposes. I'd love a view editing substitute for "noise".
6/8/2007 - 12:13 PM
[ Quote ]
Zoltan Erdokovy
rating: signal +1 signal 

Budapest
788 posts
References FTW!
6/8/2007 - 12:26 PM
[ Quote ]
Son Kim
rating: signal +2 signal 

California
3687 posts
Quote from 3dtodd :
Jeez. Call me a "fanboy" all you want, but, modo 301 is looking more exciting with every Friday update.

Reference importing...Animating the Shading Rate...Killer features, man.


cough *fanboy* cough

j/k! :D

Brad, no UV tool preview? :(

The human race is going through a shift in consciousness, from 3D to 5D. Reattach to your higher self and wake up! 10/10/10-11/11/11-12/21/12

6/8/2007 - 12:57 PM
[ Quote ]
Leif
rating: signal +1 signal 

Oxford, England
749 posts
Have a wonderful friday and weekend Brad! :) Thank you!
Leif

Twitter: leifm

6/8/2007 - 1:41 PM
[ Quote ]
vincent rice
rating: signal +1 signal 

the UK of Englandshire
283 posts
References! Brilliant. Wasn't expecting that.

vincentrice.net

6/8/2007 - 1:47 PM
[ Quote ]
Singularity
rating: signal +1 signal 


2958 posts
Show us the new Text primitives, Brad.
Pretty please
6/8/2007 - 2:11 PM
[ Quote ]
Kenneth Finlayson
rating: signal +2 signal 

Edmonton, AB
968 posts
Cool stuff, though im still waiting for the new SSS backlighting material to be shown off and the multiple fridays worth of UV improvements :)

www.kenfinlayson-art.com

www.kenfinlayson-art.com/misguidedTutorials.html

6/8/2007 - 2:31 PM
[ Quote ]
Butch007
rating: signal +2 signal 


849 posts
Yeah baby! Yeah! References and editiable with the existing scene. NICE! Now I'd like to see how the whole .MDD thing works if you're not importing an LWO scene. Like how do yo¨ get Maya stuff in? How does world space figure in when you have a bunch of meshes that you exported as .objs into Maya, rigged and animated together in one scene, but probably have to just get the vertex transform info from. How do the seperate meshes get to where they are supposed to be in the scene? Is that info in the .MDD file? Can the .MDD data be saved in the Maya Ascii scene?

{Somebody's gotta be the HERO... Might as well be ME.}

"When a friend's in trouble, don't insult him/her by asking what you can do, think for yourself and start doing it." - Unknown

6/8/2007 - 2:44 PM
[ Quote ]
Martin Weber
rating: signal +4 signal 

Austria
28 posts
If you love renders that look like blurry photography you might like photos that look like - well, see yourself 8)

http://thelivedesign.com/mini.html

and

http://blog.so-net.ne.jp/photolog/archive/c35373277

TD and CG Generalist - www.effectsgarden.com

6/8/2007 - 2:46 PM
[ Quote ]
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