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Topic - LXO loader for Maya plugin

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Eric Soulvie
rating: signal +15 signal 

Wellington, NZ
144 posts
Well, after a few weeks work on and off I feel I can finally release this as a public beta. Here is a plugin for maya (compiled for 7) to load your LXO files directly into maya. It supports things such as UVs, morph targets, instancing and selection sets. Docs are in the zip file.

Let me know what you think.

Both Mac and Windows versions are supplied.

http://www.battlefleet.net/LXO2Maya.zip











10/9/2006 - 9:34 PM
[ Quote ]
kennez
rating: signal 0  

Zhaoqing, China
353 posts
Any chance of having it compiled for Maya 5 on Windows? It would certainly be useful for my University work.

Cheers,
Malcolm

'England Expects That Every Man Will Do His Duty' - Vice Admiral Horatio Lord Nelson, 21st October, 1805

10/10/2006 - 12:31 AM
[ Quote ]

Tokyo, Japan
8 posts
Eric, Great job !
10/10/2006 - 12:36 AM
[ Quote ]
elendil_le_grand
rating: signal +1 signal 

Fontainebleau - FRANCE
203 posts
Thanks for that :)
The cam and light keep the same properties too ?
10/10/2006 - 1:36 AM
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Fontainebleau - FRANCE
203 posts
Yes it do :)
A really big thank again ;)
10/10/2006 - 1:39 AM
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Philip Lawson
rating: signal 0  

Dublin
6265 posts
Super work Eric. :)
10/10/2006 - 1:47 AM
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Almstrom
rating: signal 0  

Sweden
182 posts
Awesome!
10/10/2006 - 2:12 AM
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jacques
rating: signal 0  

Belgium
453 posts
Great work Eric... Thank you!

Jacques.
10/10/2006 - 2:19 AM
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Steve McRae
rating: signal 0  

Calgary, Canada
1088 posts
thanks for putting effort into this Eric.

cheers,
10/10/2006 - 5:37 AM
[ Quote ]
Roger Borelli
rating: signal 0  

Santa Clarita, CA
433 posts
You da man Eric!
Thank you!

-R

__________________
Roger
http://www.cgsculpture.com

Message edited by Roger Borelli on 10/10/2006 - 7:58 AM

10/10/2006 - 7:58 AM
[ Quote ]
Richard Hurrey
rating: signal +1 signal 

Emeryville, California
261 posts
Eric is THE MAN!

When he decided he was going to make this thing.. he asked me to help him with some initial testing. I don't think he knew what he was getting himself into when he picked me though :)

I went crazy digging up 10 year old content and crazy huge data sets to throw at it... and of course making all kinds of kooky feature requests.

But in the end he kicked butt and made a tool that handles everything pretty cleanly... and with a lot of great options too! I have used it at work, with large production models, and it has worked flawlessly.

So again... great job Eric!
10/10/2006 - 9:07 AM
[ Quote ]

San Mateo
1978 posts
Where do you work Rich? ;)

BP
10/10/2006 - 10:09 AM
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Emeryville, California
261 posts
shhhhh... I'm hunt'n wabbits :)
10/10/2006 - 10:29 AM
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Devin
rating: signal 0  

Atlanta, GA
56 posts
Thanks!
10/10/2006 - 10:50 AM
[ Quote ]

Whitstable.UK.
110 posts
Great Plugin Eric........and nice Beta testing Rich.......Wheres da Wabbit ?
10/10/2006 - 12:41 PM
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Emeryville, California
261 posts
I'm a TD at Pixar... just wanted to have fun with Brad's ever so subtle hint to name drop ;)
10/10/2006 - 1:48 PM
[ Quote ]
GreyMatta
rating: signal 0  

Stoke-on-Trent
144 posts
any chance this works with maya 8 ?

Quis custodiet ipsos custodes?

10/10/2006 - 2:30 PM
[ Quote ]
Eric Soulvie
rating: signal 0  

Wellington, NZ
144 posts
Quote from Slakerr :
any chance this works with maya 8 ?


Their is a good chance, but have no way of testing it myself currently.

-Eric
10/10/2006 - 2:43 PM
[ Quote ]
maxnbk
rating: signal 0  

Ithaca / NYC
250 posts
WOW you guys aren't even joking, thought this was a request, not a solution when I clicked the thread.. - super super cool, thanks Eric and Rich!
10/10/2006 - 3:19 PM
[ Quote ]
Roger Borelli
rating: signal 0  

Santa Clarita, CA
433 posts
Quote from Eric Soulvie :


Their is a good chance, but have no way of testing it myself currently.

-Eric

Eric -
This is what you get when you try to load this plugin in Maya 8.

// Error: Plug-in, "LXO2Maya" was compiled against too old a version of the Maya API and is thus incompatible with the current Maya version. (LXO2Maya) //

-R

__________________
Roger
http://www.cgsculpture.com

10/10/2006 - 6:25 PM
[ Quote ]
Mattoo
rating: signal 0  

London, UK.
328 posts
I think Eric has given himself a job for life here.

After many years of Maya usage in a large studio one soon learns that third party tools almost never work across versions. Updating to the latest Maya was always a contentious issue. You're a brave and courageous man sir!
10/10/2006 - 7:33 PM
[ Quote ]
Roger Borelli
rating: signal 0  

Santa Clarita, CA
433 posts
Quote from Mattoo :
I think Eric has given himself a job for life here.

After many years of Maya usage in a large studio one soon learns that third party tools almost never work across versions. Updating to the latest Maya was always a contentious issue. You're a brave and courageous man sir!


True....as least as plugins go, but mel scripts seem to work in most, if not all versions of Maya...but I bet you already knew that Mattoo! :-)

-R

__________________
Roger
http://www.cgsculpture.com

10/10/2006 - 10:31 PM
[ Quote ]
sebiano
rating: signal 0  


38 posts
can you animate and then render back in modo ? not sure what the benefits of this is instead of just using FBX or OBJ ?
10/11/2006 - 7:50 AM
[ Quote ]
eingersoll
rating: signal 0  

belmont, ma
132 posts
This is a great idea! Unfortunately, I'm very new to Maya, so the gap between page 1 of the instructions (installing the plugin, which is no problem) and page 2 (selecting options in the import dialog) seems large to me. How do I make the import dialog show up? It's apparently not automatic, (doesn't show up after File>Open or File>Import) and not obvious to me. Do I need to edit menu layouts, run it from the command line ... ?

Thanks,
Evan

http://angstrom3d.com

Message edited by eingersoll on 10/11/2006 - 9:19 AM

10/11/2006 - 8:27 AM
[ Quote ]

Emeryville, California
261 posts
The docs were written assuming the person using LXO Loader was already comfortable with Maya.

That said... when you go to import a LXO ( file> Import ) select the little box to the right of the title there and it will open the options (make sure to drag the panel out larger, a lot of times it opens up so small you can see the LXO Options). Another option is after selecting "Import" click on the "options" button that is in the lower right hand side of the file requester.

Message edited by Richard Hurrey on 10/11/2006 - 10:01 AM

10/11/2006 - 10:00 AM
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