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Topic - A Gift For Luxology!
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1883 posts
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This is really cool! It is reminiscent to Maxwell material website though.
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9/6/2006 - 4:00 PM
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London, UK
7321 posts
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Awesome! I was hoping someone would put something like this together for modo. :) Thanks!
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9/6/2006 - 5:28 PM
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Iran/Tehran
472 posts
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Rockmed - Thanks, i really try to make something different from Maxwell and make it more user friendly(like the free area for leaving signatures,comment for materials,sometimes another material,colors and what ever the user thinks that should be in scene). as you can see there are lots of light variation and SSS can see clearly here. there is not much presets for Modo,so may be by this the render of modo can show his ability in rendering too!
Captain Obvious - Thanks, and any critique from you?
i m waiting for Brad comment! hope he see this topic!
GL
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9/6/2006 - 11:35 PM
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Bordeaux, France.
99 posts
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That's an interesting idea. The preview thumbnail can use any mesh, the only limitation right now is that it has only one surface but that should not be very hard to change. Could you send me the object ? I'd like to give it a try.
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9/7/2006 - 12:18 AM
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Iran/Tehran
472 posts
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Thanks Gregory How can i send it to you?
my mail is : alshakno at gmail dot com
Message edited by Alshak on 10/5/2006 - 3:32 AM
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9/7/2006 - 12:23 AM
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1883 posts
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Don't get me wrong alshakno, I love what you did... I just fear it will come across like modo is copying maxwell.


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9/7/2006 - 1:47 AM
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2088 posts
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Quote from Gregory Duquesne : That's an interesting idea. The preview thumbnail can use any mesh, the only limitation right now is that it has only one surface but that should not be very hard to change. Could you send me the object ? I'd like to give it a try.
I really like the idea, But I think I prefer the maxwell model. I had requested that we be able to change the material preset icons as well as the ability to change the object for the iView. Right now we have Scene, sphere, plane, and teapot. And sadly, we can't rotate any of the teapot, sphere, or plane! We use to be able to in modo 10x era.
If we're able to put any object we like instead, it would be much more versatile. And I don't mind copying Maxwell if its usefull, I'm pretty sure they weren't the first or last to utilize such approach. Thanks for the effort, I do hope this gets the ball rolling...
Yazan
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9/7/2006 - 2:09 AM
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Czech Republic
63 posts
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Quote from Rockmed : This is really cool! It is reminiscent to Maxwell material website though.
as well this website: http://www.vray-materials.de
Message edited by Zampik on 9/7/2006 - 2:53 AM
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9/7/2006 - 2:51 AM
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Germany
1331 posts
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It was started by Thomas Anagnostou but by now it's been copies by several other communties anyway.
Unrelated to what i think of copying it, i find your concept very appealing alshakno, it might also be a good step towards a community material library, from which we seem far away at the moment. The only thing doesn't look so appealing is the integration of the "material-circles" into the sphere, they looked chopped of. Maybe we can integrate them better using an adjusted sub-d surface. Additonally we might need an environment with more lighting going on, white only like in your sample of course.
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9/7/2006 - 3:35 AM
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2088 posts
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Just had a look at the VRay material site Zampik. That's pretty sweet. The styro and the air bubbles are awesome. I somehow like the VRay object more than the maxwell one. Maybe if we bang our heads together we can come up with something better, possibly by critiquing what we like and don't like from the three typres we have now, The Alshanko model, maxwell, and VRay
Yazan
Alshakno's Model: Pros: Universal Approach, it seems everything is there, White, Black, Gray, Default The ability to see SSS as well Absorption Distance The ability to place a sig, could be an avator, or logo that peope can associate the texture with.
Cons: It seems too much to take in, but I think with a few tweaks that can be handled. The Ground texture is somewhat too white. I usually prefer checkerboard, possibly with numbers for reference. The rotation of the Globe at this point is a bit odd. The four parts on the Handle holding the globe are a bit useless unless we know their thickness. There needs to be an underlying model to show behind transarent and translucent material. Air bubbles would really be helpful for reference in the model. Lighting is somewhat bland
Maxwell Model: Pros: Simple model that is easy to understand It has an underlying object and air bubbles Simple flat area where the section is cut. Its simple...but
Cons: ...The flat area isn't recognizable really easily The floor texture leaves much to be desired The lighting is bland The DOF is really nice, I just think it might be too much to render and useless at this point. There is only a grey to test it to, I don't know what value?
VRay Model: Pros: Very simple model, easy to read Has underlying model, air bubbles and even text which really does the job quite nicely 100% white is easy to compare to, even though it doesn't have black and grey, I don't miss them (Odd, I missed them in maxwell's) Strong backlighting is nice to show SSS and transparent material with absorption distance. Flat area easy to find and compare
Cons: Ligting is good, but I think there can be better Lack of checkerboard (You can tell I like checkerboard!) For SSS the thin parts aren't as clear to read since they require back lighting.
All in all, my fav is VRay (Sorry Alshakno) but I think there needs to be some actual lighting with shadows, its just too soft now, sort of like, GI makes everything look nice... well not all scenes are lit by an HDRI.
I really like the checkerboard approach, at one point maxwell had that and things were very clear, Lightwave has that in the surface editor preview options.
I think the object should be as simple as possible.
I like to see some reflection of my object on the floor.
If we, as a modo community, can come up or refine an existing model that we (Well atleast a majority) like, I'm willing to get my material guide updated with it instead of the sphere and cube used currently.
Alshakno, I really appreciate your initiative and effort. Thank you very much.
Yazan
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9/7/2006 - 3:40 AM
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Iran/Tehran
472 posts
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Quote from Yazan Malkosh : Alshakno's Model: Pros: Universal Approach, it seems everything is there, White, Black, Gray, Default The ability to see SSS as well Absorption Distance The ability to place a sig, could be an avator, or logo that peope can associate the texture with.
Cons: 1-It seems too much to take in, but I think with a few tweaks that can be handled. 2-The Ground texture is somewhat too white. I usually prefer checkerboard, possibly with numbers for reference. 3-The rotation of the Globe at this point is a bit odd. 4-The four parts on the Handle holding the globe are a bit useless unless we know their thickness. 5-There needs to be an underlying model to show behind transarent and translucent material. 6-Air bubbles would really be helpful for reference in the model. 7-Lighting is somewhat bland
1-as you said that is not a big problem. 2-Ground is 25% black and if more black it will make the viewer some difficulty to centennial on material i have been try to make it privacy! 3-that is for the four part on handle to make them plumb to the camera. and make a large area for material and a view of circles! 4-i will put some numbers but with a displacement material it will be useless 5-agree(may be the inner sss part can do the job) 6-i don't know the usage of them,and will be happy if you tell me. 7-at my first tests i tried a hard light but it make some mistakes to view the real material and on colors.
Quote from Yazan Malkosh : All in all, my fav is VRay (Sorry Alshakno) but I think there needs to be some actual lighting with shadows, its just too soft now, sort of like, GI makes everything look nice... well not all scenes are lit by an HDRI.
I m not sad and thanks for your opinion but i think mine is better!(just kidding) there is no HDR there are three lights. a strength one from behind(10 W/srm2),area light from right(0.8 W/srm2) and , directional light with 80' spread angel from left(3 W/srm2). and Skylight(0.5 W/srm2) it is your choice to make the shadow soft or hard!

Quote from Yazan Malkosh : I think the object should be as simple as possible.
Agree
Quote from Yazan Malkosh : I like to see some reflection of my object on the floor.
Oh,no it will make our attention to the ground material! that is not our goal.
Quote from Yazan Malkosh : If we, as a modo community, can come up or refine an existing model that we (Well atleast a majority) like, I'm willing to get my material guide updated with it instead of the sphere and cube used currently.
i missed this one. tanx
Quote from Yazan Malkosh : Alshakno, I really appreciate your initiative and effort. Thank you very much.
Oh,tanx and i m thank you for good critique.
Quote from Rockmed : Don't get me wrong alshakno, I love what you did... I just fear it will come across like modo is copying maxwell.
i wish that this don 't happen to modo. if you have any idea so give us to prevent of that. tanx Rockmed
Quote from Adrian : It was started by Thomas Anagnostou but by now it's been copies by several other communties anyway.
Unrelated to what i think of copying it, i find your concept very appealing alshakno, it might also be a good step towards a community material library, from which we seem far away at the moment. The only thing doesn't look so appealing is the integration of the "material-circles" into the sphere, they looked chopped of. Maybe we can integrate them better using an adjusted sub-d surface. Additonally we might need an environment with more lighting going on, white only like in your sample of course.
Thanks Adrian the circles have their own usages and i think their shape is good to be on a bigger sphere. if you have any idea about sub-surface show it to us and that will be welcome.
GL
Message edited by Alshak on 9/7/2006 - 11:32 AM
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9/7/2006 - 4:52 AM
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Paris, France
394 posts
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Good idea, and your model does look good, alshakno, but I sort of agree with Yazan that if heads are put together, the community could come up with something that's better than all three.
www.kvaalen.com
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9/7/2006 - 5:40 AM
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London, UK
7321 posts
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Quote from Rockmed : Don't get me wrong alshakno, I love what you did... I just fear it will come across like modo is copying maxwell.
It's a good idea, and I don't think NextLimit ever patented the method. ;)
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9/7/2006 - 11:14 AM
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Zagreb
574 posts
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this is interesting thread! i like the idea of having model for shading, and Alshakno's concept looks very interesting.
but.. i would bring attention to the our yard where we having IMO strong candidate already, and suggest modo's logo (tube).
form is simple, original and visual pleasing, it is apparent that it is modo material (not to be confused with maxwell or v-ray). The start of "tube" is in different material anyway, so it could be modified to fit the needs like 100%white, shades of gray, almost anything... Air bubbles are possible to insert, on deskop icon it stands on some sort of plane with grid, so..
what do you say?
sorry on my bad english, however i am pretty shure your croatian is even worse :)
Message edited by igor hendrih on 9/8/2006 - 5:17 AM
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9/8/2006 - 5:00 AM
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Czech Republic
63 posts
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Quote from igor hendrih : this is interesting thread! i like the idea of having model for shading, and Alshakno's concept looks very interesting.
but.. i would bring attention to the our yard where we having IMO strong candidate already, and suggest modo's logo (tube).
form is simple, original and visual pleasing, it is apparent that it is modo material (not to be confused with maxwell or v-ray). The start of "tube" is in different material anyway, so it could be modified to fit the needs like 100%white, shades of gray, almost anything... Air bubbles are possible to insert, on deskop icon it stands on some sort of plane with grid, so..
what do you say?
I think this is good idea..... this way could work also.... for sure that is possible to modify logo for material sampler needs
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9/8/2006 - 6:32 AM
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Iran/Tehran
472 posts
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Quote from igor hendrih : this is interesting thread! i like the idea of having model for shading, and Alshakno's concept looks very interesting.
but.. i would bring attention to the our yard where we having IMO strong candidate already, and suggest modo's logo (tube).
form is simple, original and visual pleasing, it is apparent that it is modo material (not to be confused with maxwell or v-ray). The start of "tube" is in different material anyway, so it could be modified to fit the needs like 100%white, shades of gray, almost anything... Air bubbles are possible to insert, on deskop icon it stands on some sort of plane with grid, so..
what do you say?
Thanks Igore!
Modo 's Logo is nice for lots of test and it can do the job of teapot in lots of stuff but for shader we need something simple,easy to see and with flat areas, some kind of primitive objects that is easy to see and are known for us. it also need thin parts to show SSS. i have not persist to use my model. so your ideas are always welcome. so if you still think Modo 's Logo is useful for this show us a test. and i will give it a try too ;)
GL
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9/8/2006 - 6:39 AM
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San Antonio, TX
2022 posts
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I wouldn't mind getting ahold of this as is personally.
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9/8/2006 - 6:41 AM
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Santa Monica
139 posts
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I like it, though I do have some suggestions. I would like a camera angle a bit more from above like the vray/maxwell globes. ;)

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9/8/2006 - 12:23 PM
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San Antonio, TX
2022 posts
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BUMP. Sorry but I don't want this topic to get lost. I really want to get my hands on this scene file:)
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9/9/2006 - 9:25 AM
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Iran/Tehran
472 posts
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I have tried Luxology logo,no good result! and with a look at what Brad said: "I don't want to use our logo. Bad for trademark issues." so we can 't use it!
if anyone has a material that want to test it on the model mail it to me and i will upload it soon. mail: Alshakno at Gmail.com
Quote from RazorX : BUMP. Sorry but I don't want this topic to get lost. I really want to get my hands on this scene file:)
the scene will be shared at last friend, officially or personally ;)
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9/10/2006 - 2:23 AM
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14 posts
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I really love the idea...and I would love to see the model show as many variables as possible...or, the ability to turn some thumbknob or some such thing to seee all the variations.....many, many moons ago I worked on a product for Imagine and Lightwave that simply showed all the render variations on simple objects (Surface Master), and it was very well received....I like your object choice...just needs some work in the implementation
Louis
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9/11/2006 - 8:24 PM
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france, limoges
239 posts
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hello, I'm a newbee at this time with Modo and found this idea really great to tunes shaders :)
I would like to add my little idea. It's just a try to understand what we need to have a good one .
critics and comments are really welcome .Mine is not so good in my opinion but maybe some part can help you all to find better ideas :)

Shaders are from Vertex Monkey :) many many thanks ! good way to share to learn :)
I've try to do bubbles, SSS bar and 50%black middle sphere. The ground is 50%black/100% white. each square = 25cm I've a plane surface and some petal to show transluances and SSS .
maybe the hole of the main shader surface is to big ?
best regards :) GHiOM
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9/12/2006 - 4:21 AM
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177 posts
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I think this is a great idea is there anyway that I can get my hands on this so that I can play with it.
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9/21/2006 - 9:41 AM
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